version 1.12, 2005/02/22 05:15:01
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version 1.13, 2005/02/22 05:38:50
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}; | }; |
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struct ServerThread { | struct ServerThread { |
HANDLE* ServerThread; |
HANDLE ServerThread; |
DWORD* ServerThreadID; |
DWORD ServerThreadID; |
SOCKET Socket; // socket to communicate with client |
SOCKET ConnectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info | SOCKADDR_IN Client; // client info |
}; | }; |
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void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once | void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerThread *Threads; | struct ServerThread *Threads; |
HANDLE* ServerThreads; // the handles for the threads that process connections |
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DWORD* ServerThreadIDs; // the thread ids for the threads that process connections |
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SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function |
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int ThreadIndex = 0; | int ThreadIndex = 0; |
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SOCKET sock; | SOCKET sock; |
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Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); | Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); | memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
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ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
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memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); |
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//SOCKADDR_IN RemoteAddress; |
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ListenReturn = listen(sock, 5); | ListenReturn = listen(sock, 5); |
ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); | ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) | for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
{ | { |
ConnectedSockets[ThreadIndex] = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeof(SOCKADDR_IN)); // this can be modified to include the address of the remote socket |
ok(ConnectedSockets[ThreadIndex] != INVALID_SOCKET, "error accepting socket"); |
ok(Threads[ThreadIndex].ConnectedSockets != INVALID_SOCKET, "error accepting socket"); |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); |
Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID); |
} | } |
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// network code here | // network code here |
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free(ServerThreads); |
free(Threads); |
free(ServerThreadIDs); |
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free(ConnectedSockets); |
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trace("blocking server done\n"); | trace("blocking server done\n"); |
} | } |
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