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version 1.2, 2005/02/04 08:39:07
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version 1.12, 2005/02/22 05:15:01
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| /* | /* |
| * Unit tests for named pipe functions in Wine |
* Unit tests for 32-bit socket functions in Wine |
| * | * |
| * Copyright (c) 2002 Dan Kegel |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
| * | * |
| * This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
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| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ | */ |
| | |
| #include <assert.h> |
|
| #include <stdarg.h> |
|
| #include <stdlib.h> |
|
| #include <stdio.h> | #include <stdio.h> |
| #include <time.h> |
|
| | |
| #include <windef.h> |
#include <windows.h> |
| #include <winbase.h> |
|
| #include <winsock.h> | #include <winsock.h> |
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#include <wtypes.h> |
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#include <winerror.h> |
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#include <string.h> |
| | |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
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| #define todo_wine | #define todo_wine |
| #endif | #endif |
| | |
| #include <wtypes.h> |
#define NUM_CLIENTS 1 |
| #include <winerror.h> |
// amount of data to transfer from each client to server |
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#define TRANSFER_SIZE 1000000 |
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|
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int clientsDone = 0; |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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|
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struct TestParams { |
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int serverSock; |
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int serverType; |
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int serverPort; |
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int clientPort[NUM_CLIENTS]; |
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}; |
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struct ClientParams { |
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struct TestParams *test; |
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int clientNum; // 1...NUM_CLIENTS |
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}; |
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struct ServerThread { |
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HANDLE* ServerThread; |
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DWORD* ServerThreadID; |
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SOCKET Socket; // socket to communicate with client |
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SOCKADDR_IN Client; // client info |
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}; |
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|
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static void test_Startup(void); |
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void BlockingClient(int *serverPort); |
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void BlockingServer(int *port); |
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static void test_ClientServerBlocking_1(void); |
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static void test_Startup(void); |
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|
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
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void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ |
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SOCKADDR_IN tmpAddr; |
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int tmpAddrSize; |
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*sock = socket(AF_INET, type, 0); |
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if (*sock == INVALID_SOCKET) { |
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ok( 0 , "Error in socket()"); |
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WSACleanup(); |
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exit(0); |
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} |
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trace("socket() ok\n"); |
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|
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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|
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
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ok( 0 , "Error binding client to socket"); |
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WSACleanup(); |
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exit(0); |
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} |
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|
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// get port number |
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tmpAddrSize = sizeof(tmpAddr); |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; |
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} |
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|
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void BlockingClient(int *serverPort) |
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{ |
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SOCKET sock; |
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SOCKADDR_IN client, server; |
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HOSTENT *hp; |
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char* msg="Some message to send to server"; |
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|
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StartNetworkApp(SOCK_STREAM, &sock, &client); |
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|
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hp = gethostbyname("localhost"); |
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|
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while(*serverPort == 0) ; |
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// network code here |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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|
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if(connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)) < 0){ |
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ok( 0 , "Error connecting client to socket\n"); |
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WSACleanup(); |
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exit(0); |
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} |
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|
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if((send(sock, msg, strlen(msg), 0))==-1){ |
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ok( 0 , "Error sending message\n"); |
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WSACleanup(); |
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exit(0); |
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} |
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|
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trace("blocking client done\n"); |
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clientsDone++; |
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} |
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|
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void ProcessConnection(SOCKET *ConnectedSocket) |
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{ |
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// this will handle all connections to the server, it's in its own function to allow for multithreading |
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int bClosed; |
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bClosed = close(ConnectedSocket); |
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//ok(bClosed,"Error closing socket"); |
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} |
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|
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void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
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{ |
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struct ServerThread *Threads; |
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HANDLE* ServerThreads; // the handles for the threads that process connections |
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DWORD* ServerThreadIDs; // the thread ids for the threads that process connections |
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SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function |
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int ThreadIndex = 0; |
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|
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SOCKET sock; |
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SOCKADDR_IN server; |
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int ListenReturn; |
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| static void test_NamedPipe_2(void) |
StartNetworkApp(SOCK_STREAM, &sock, &server); |
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*port = server.sin_port; |
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|
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Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
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memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
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ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
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memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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|
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ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); |
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|
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//SOCKADDR_IN RemoteAddress; |
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|
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ListenReturn = listen(sock, 5); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
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{ |
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ConnectedSockets[ThreadIndex] = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(ConnectedSockets[ThreadIndex] != INVALID_SOCKET, "error accepting socket"); |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); |
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} |
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// network code here |
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free(ServerThreads); |
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free(ServerThreadIDs); |
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free(ConnectedSockets); |
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trace("blocking server done\n"); |
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} |
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|
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static void test_ClientServerBlocking_1(void) |
| { | { |
| // something simple |
int ThreadIndex = 0; |
| printf("Hello, Worldh\n"); |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
| //ok(SetEvent( alarm_event ), "SetEvent\n"); |
HANDLE ServerThread; |
| //CloseHandle( alarm_event ); |
DWORD ServerThreadId; |
| //trace("test_NamedPipe_2 returning\n"); |
DWORD *ClientThreadIds; |
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HANDLE *ClientThreads; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
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ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
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memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
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ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
| } | } |
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trace("test_ClientServerBlocking_1 done\n"); |
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} |
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static void test_Startup(void) |
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{ |
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// initialize application |
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WSADATA wsaData; |
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int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
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{ |
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ok( 0 , "WSAStartup returns an incompatible sockets version"); |
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WSACleanup(); |
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exit(0); |
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} |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
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} |
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|
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|
| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
| trace("simple test:\n"); |
trace("test 1 of 2:\n"); |
| //test_DisconnectNamedPipe(); |
test_Startup(); |
| //trace("test 2 of 4:\n"); |
trace("test 2 of 2:\n"); |
| //test_CreateNamedPipe_instances_must_match(); |
test_ClientServerBlocking_1(); |
| //trace("test 3 of 4:\n"); |
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| test_NamedPipe_2(); |
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| //trace("test 4 of 4:\n"); |
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| //test_CreateNamedPipe(PIPE_TYPE_BYTE); |
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| //trace("all tests done\n"); |
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| //test_CreateNamedPipe(PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE); |
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| trace("all tests done\n"); | trace("all tests done\n"); |
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while (clientsDone != NUM_CLIENTS) |
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; |
| } | } |