version 1.12, 2005/02/22 05:15:01
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version 1.20, 2005/02/23 06:07:24
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#define todo_wine | #define todo_wine |
#endif | #endif |
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#define NUM_CLIENTS 1 |
// clients threads to create |
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#define NUM_CLIENTS 1500 |
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// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TRANSFER_SIZE 1000000 |
#define TEST_DATA_SIZE 145243 |
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// tracks number of clients that have successfull transferred data |
int clientsDone = 0; | int clientsDone = 0; |
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// we often pass this size by reference |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); | int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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// global test data; server sends it to client, then client verifies it |
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char *testData; |
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struct TestParams { | struct TestParams { |
int serverSock; | int serverSock; |
int serverType; | int serverType; |
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int clientNum; // 1...NUM_CLIENTS | int clientNum; // 1...NUM_CLIENTS |
}; | }; |
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struct MyThread { |
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HANDLE Handle; |
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DWORD ID; |
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}; |
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struct ServerThread { | struct ServerThread { |
HANDLE* ServerThread; |
HANDLE ServerThread; |
DWORD* ServerThreadID; |
DWORD ServerThreadID; |
SOCKET Socket; // socket to communicate with client |
SOCKET ConnectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info | SOCKADDR_IN Client; // client info |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); |
void BlockingClient(volatile int *serverPort); |
void BlockingServer(int *port); |
void BlockingServer(volatile int *port); |
static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Startup(void); | static void test_Startup(void); |
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{ | { |
SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; | int tmpAddrSize; |
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int bindOK; |
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// create socket |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
ok( 0 , "Error in socket()"); |
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WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
trace("socket() ok\n"); |
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addr->sin_family = AF_INET; | addr->sin_family = AF_INET; |
addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
// bind socket to port |
ok( 0 , "Error binding client to socket"); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket"); |
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if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
} | } |
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void BlockingClient(int *serverPort) |
void BlockingClient(volatile int *serverPort) |
{ | { |
SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; | SOCKADDR_IN client, server; |
HOSTENT *hp; | HOSTENT *hp; |
char* msg="Some message to send to server"; |
int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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int yieldCounter = 0; |
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char buf[1001]; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); | StartNetworkApp(SOCK_STREAM, &sock, &client); |
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//trace("client port %d\n",ntohs(client.sin_port)); |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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while(*serverPort == 0) ; |
// yield until server determines its random port number |
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while(*serverPort == 0) |
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SwitchToThread(); |
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// network code here |
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server.sin_family = AF_INET; | server.sin_family = AF_INET; |
server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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if(connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)) < 0){ |
// connect to server |
ok( 0 , "Error connecting client to socket\n"); |
connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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if((send(sock, msg, strlen(msg), 0))==-1){ |
// start receiving data from server |
ok( 0 , "Error sending message\n"); |
while( totCharsReceived < TEST_DATA_SIZE ) { |
WSACleanup(); |
numCharsReceived = recv(sock, buf, 1000, 0); |
exit(0); |
ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer" ); |
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totCharsReceived += numCharsReceived; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//SwitchToThread(); |
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} |
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yieldCounter++; |
} | } |
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trace("blocking client done\n"); |
trace("client done\n"); |
clientsDone++; | clientsDone++; |
} | } |
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void ProcessConnection(SOCKET *ConnectedSocket) |
void ProcessConnection(struct ServerThread *t) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
int bClosed; | int bClosed; |
bClosed = close(ConnectedSocket); |
int totCharsSent = 0; |
//ok(bClosed,"Error closing socket"); |
int numCharsSent; |
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int yieldCounter = 0; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error" ); |
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if(numCharsSent == SOCKET_ERROR) { |
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printf("error code: %d",WSAGetLastError()); |
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} |
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totCharsSent += numCharsSent; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//SwitchToThread(); |
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} |
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yieldCounter++; |
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} |
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bClosed = !closesocket(t->ConnectedSocket); |
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ok(bClosed,"Error closing socket"); |
} | } |
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void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerThread *Threads; | struct ServerThread *Threads; |
HANDLE* ServerThreads; // the handles for the threads that process connections |
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DWORD* ServerThreadIDs; // the thread ids for the threads that process connections |
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SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function |
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int ThreadIndex = 0; | int ThreadIndex = 0; |
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SOCKET sock; | SOCKET sock; |
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int ListenReturn; | int ListenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
*port = server.sin_port; |
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// allocate enough space to keep track of NUM_CLIENTS connections |
Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); | Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); | memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
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ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
// listen on port |
memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
ListenReturn = listen(sock, NUM_CLIENTS); |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); |
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//SOCKADDR_IN RemoteAddress; |
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ListenReturn = listen(sock, 5); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); | ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
// set the port parameter; clients now know we're ready to accept connections |
{ |
*port = server.sin_port; |
ConnectedSockets[ThreadIndex] = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(ConnectedSockets[ThreadIndex] != INVALID_SOCKET, "error accepting socket"); |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); |
// we require one connection from each client thread |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
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// accept connection |
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Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
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// spawn thread to handle sending data |
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Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
} | } |
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// network code here |
// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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SwitchToThread(); |
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free(ServerThreads); |
free(Threads); |
free(ServerThreadIDs); |
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free(ConnectedSockets); |
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trace("blocking server done\n"); |
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} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
int ThreadIndex = 0; | int ThreadIndex = 0; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
// tell the compiler not to optimize code relating to serverPort |
HANDLE ServerThread; |
volatile int serverPort = 0; |
DWORD ServerThreadId; |
struct MyThread ServerThread; |
DWORD *ClientThreadIds; |
struct MyThread *ClientThreads; |
HANDLE *ClientThreads; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
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ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
trace("starting main server thread\n"); |
memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { | for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID); |
} | } |
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trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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SwitchToThread(); |
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free(ClientThreads); |
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trace("test_ClientServerBlocking_1 done\n"); | trace("test_ClientServerBlocking_1 done\n"); |
} | } |
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{ | { |
// initialize application | // initialize application |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
{ |
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ok( 0 , "WSAStartup returns an incompatible sockets version"); |
// check for compatible winsock version |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
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if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); | ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
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trace("startup ok\n"); |
} | } |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
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testData = malloc(TEST_DATA_SIZE); |
trace("test 1 of 2:\n"); | trace("test 1 of 2:\n"); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); | trace("test 2 of 2:\n"); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
trace("all tests done\n"); | trace("all tests done\n"); |
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// wait for all clients to receive data before cleaning up |
while (clientsDone != NUM_CLIENTS) | while (clientsDone != NUM_CLIENTS) |
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SwitchToThread(); |
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free(testData); |
} | } |