version 1.12, 2005/02/22 05:15:01
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version 1.28, 2005/02/24 22:20:13
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
* | * |
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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#define todo_wine | #define todo_wine |
#endif | #endif |
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#define NUM_CLIENTS 1 |
// clients threads to create |
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#define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TRANSFER_SIZE 1000000 |
#define TEST_DATA_SIZE 145243 |
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// max time (seconds) to run test |
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#define TEST_TIMEOUT 10 |
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int clientsDone = 0; |
// we often pass this size by reference |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); | int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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struct TestParams { |
// global test data; server sends it to client, then client verifies it |
int serverSock; |
char *gTestData; |
int serverType; |
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int serverPort; |
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int clientPort[NUM_CLIENTS]; |
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}; |
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struct ClientParams { |
struct ThreadInfo { |
struct TestParams *test; |
HANDLE Handle; |
int clientNum; // 1...NUM_CLIENTS |
DWORD ID; |
}; | }; |
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struct ServerThread { |
struct ServerInfo { |
HANDLE* ServerThread; |
HANDLE threadHandle; |
DWORD* ServerThreadID; |
DWORD threadID; |
SOCKET Socket; // socket to communicate with client |
SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info |
SOCKADDR_IN clientAddr; // client info |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); |
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void BlockingServer(int *port); |
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Startup(void); |
static void test_Cleanup(void); |
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static void BlockingClient(int *serverPort); |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer(SOCKET *sock); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
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static void BlockingClient(int *serverPort) |
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{ |
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SOCKET sock; |
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SOCKADDR_IN server; |
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HOSTENT *hp; |
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int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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char buf[1001]; |
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// create socket |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
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ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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// connect to server |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
// start receiving data from server |
void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer\n" ); |
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totCharsReceived += numCharsReceived; |
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} |
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} |
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// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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// returns server port number |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; |
int bindOK; |
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int listenReturn; |
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// create socket |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
ok( 0 , "Error in socket()"); |
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WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
trace("socket() ok\n"); |
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addr->sin_family = AF_INET; | addr->sin_family = AF_INET; |
addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
// bind socket to port |
ok( 0 , "Error binding client to socket"); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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// get port number | // get port number |
tmpAddrSize = sizeof(tmpAddr); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
} |
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void BlockingClient(int *serverPort) |
// listen on port |
{ |
listenReturn = listen(*sock, NUM_CLIENTS); |
SOCKET sock; |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
SOCKADDR_IN client, server; |
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HOSTENT *hp; |
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char* msg="Some message to send to server"; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); |
return addr->sin_port; |
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} |
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hp = gethostbyname("localhost"); |
static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
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{ |
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struct ServerInfo *threads; |
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int threadIndex = 0; |
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while(*serverPort == 0) ; |
// allocate enough space to keep track of NUM_CLIENTS connections |
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threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
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memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// network code here |
// we require one connection from each client thread |
server.sin_family = AF_INET; |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
server.sin_addr = *(struct in_addr *) hp->h_addr; |
// accept connection |
server.sin_port = *serverPort; |
threads[threadIndex].connectedSocket = accept(*sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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if(connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)) < 0){ |
// spawn thread to handle sending data |
ok( 0 , "Error connecting client to socket\n"); |
threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
WSACleanup(); |
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exit(0); |
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} | } |
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if((send(sock, msg, strlen(msg), 0))==-1){ |
// wait for all clients to receive data before cleaning up |
ok( 0 , "Error sending message\n"); |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
WSACleanup(); |
WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
exit(0); |
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} | } |
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trace("blocking client done\n"); |
free(threads); |
clientsDone++; |
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} | } |
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void ProcessConnection(SOCKET *ConnectedSocket) |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
int bClosed; | int bClosed; |
bClosed = close(ConnectedSocket); |
int totCharsSent = 0; |
//ok(bClosed,"Error closing socket"); |
int numCharsSent; |
} |
const int charsPerSend = 2000; |
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void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
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{ |
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struct ServerThread *Threads; |
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HANDLE* ServerThreads; // the handles for the threads that process connections |
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DWORD* ServerThreadIDs; // the thread ids for the threads that process connections |
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SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function |
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int ThreadIndex = 0; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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int ListenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); |
// loop and send data |
*port = server.sin_port; |
while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
// pass if send buffer is full |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
if(numCharsSent == 0) { |
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Sleep(100); |
ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
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memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); |
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//SOCKADDR_IN RemoteAddress; |
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ListenReturn = listen(sock, 5); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
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{ |
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ConnectedSockets[ThreadIndex] = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(ConnectedSockets[ThreadIndex] != INVALID_SOCKET, "error accepting socket"); |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); |
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} | } |
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// network code here |
totCharsSent += numCharsSent; |
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} |
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free(ServerThreads); |
bClosed = !closesocket(t->connectedSocket); |
free(ServerThreadIDs); |
ok(bClosed,"Error closing socket\n"); |
free(ConnectedSockets); |
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trace("blocking server done\n"); |
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} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
int ThreadIndex = 0; |
struct ThreadInfo serverThread; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
DWORD waitStatus; |
HANDLE ServerThread; |
SOCKET sock; |
DWORD ServerThreadId; |
SOCKADDR_IN server; |
DWORD *ClientThreadIds; |
int serverPort; |
HANDLE *ClientThreads; |
int threadIndex = 0; |
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struct ThreadInfo *clientThreads; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
// create socket, bind server and start listening |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
// start server thread |
memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
trace("starting server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
// start client threads |
memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
} | } |
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trace("%d clients started\n", NUM_CLIENTS); |
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trace("test_ClientServerBlocking_1 done\n"); |
// server thread needs to end before cleaning up |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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// wait for all clients to receive data before cleaning up |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
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free(clientThreads); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |
{ | { |
// initialize application | // initialize application |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
{ |
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ok( 0 , "WSAStartup returns an incompatible sockets version"); |
// check for compatible winsock version |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
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if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
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trace("startup ok\n"); |
} | } |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()\n"); |
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trace("cleanup ok\n"); |
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} |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
trace("test 1 of 2:\n"); |
const int numTests = 3; |
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gTestData = malloc(TEST_DATA_SIZE); |
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trace("test 1 of %d:\n", numTests); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); |
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trace("test 2 of %d:\n", numTests); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
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trace("test 3 of %d:\n", numTests); |
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test_Cleanup(); |
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trace("all tests done\n"); | trace("all tests done\n"); |
while (clientsDone != NUM_CLIENTS) |
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; |
free(gTestData); |
} | } |