version 1.17, 2005/02/23 04:24:09
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version 1.25, 2005/02/24 03:16:30
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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#define todo_wine | #define todo_wine |
#endif | #endif |
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#define NUM_CLIENTS 1 |
// clients threads to create |
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#define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TEST_DATA_SIZE 100000 |
#define TEST_DATA_SIZE 145243 |
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int clientsDone = 0; |
// max time (seconds) to run test |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
#define TEST_TIMEOUT 10 |
char *testData; |
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struct TestParams { |
// we often pass this size by reference |
int serverSock; |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
int serverType; |
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int serverPort; |
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int clientPort[NUM_CLIENTS]; |
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}; |
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struct ClientParams { |
// global test data; server sends it to client, then client verifies it |
struct TestParams *test; |
char *gTestData; |
int clientNum; // 1...NUM_CLIENTS |
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}; |
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struct Thread { |
struct ThreadInfo { |
HANDLE Handle; | HANDLE Handle; |
DWORD ID; | DWORD ID; |
}; | }; |
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struct ServerThread { |
struct ServerInfo { |
HANDLE ServerThread; |
HANDLE threadHandle; |
DWORD ServerThreadID; |
DWORD threadID; |
SOCKET ConnectedSocket; // socket to communicate with client |
SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info |
SOCKADDR_IN clientAddr; // client info |
}; | }; |
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extern int close(int); |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); |
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void BlockingServer(int *port); |
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Startup(void); |
static void test_Cleanup(void); |
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static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
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static void StartBlockingClients(int *serverPort); |
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static void BlockingClient(int *serverPort); |
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static void BlockingServer(); |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. | // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; | int tmpAddrSize; |
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int bindOK; |
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// create socket |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
ok( 0 , "Error in socket()"); |
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WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
trace("socket() ok\n"); |
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addr->sin_family = AF_INET; | addr->sin_family = AF_INET; |
addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
// bind socket to port |
ok( 0 , "Error binding client to socket"); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
} | } |
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void BlockingClient(int *serverPort) |
static void BlockingClient(int *serverPort) |
{ | { |
SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; | SOCKADDR_IN client, server; |
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int numCharsReceived; | int numCharsReceived; |
int memSame; | int memSame; |
char buf[1001]; | char buf[1001]; |
char* msg="Some message to send to server"; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); | StartNetworkApp(SOCK_STREAM, &sock, &client); |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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while(*serverPort == 0) |
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; |
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// network code here |
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server.sin_family = AF_INET; | server.sin_family = AF_INET; |
server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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// connect to server |
connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); | connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
ok( !connectError , "client cannot connect to host\n"); | ok( !connectError , "client cannot connect to host\n"); |
if(connectError) { | if(connectError) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
printf("client starting data transfer\n"); |
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// start receiving data from server |
while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer\n" ); |
totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
printf("received %d chars\n", numCharsReceived); |
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} | } |
printf("client data transfer completed\n"); |
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trace("blocking client done\n"); |
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clientsDone++; |
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} | } |
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void ProcessConnection(struct ServerThread *t) |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
int bClosed; | int bClosed; |
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int numCharsSent; | int numCharsSent; |
const int charsPerSend = 2000; | const int charsPerSend = 2000; |
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printf("server starting data transfer\n"); |
// loop and send data |
while( totCharsSent < TEST_DATA_SIZE ) { | while( totCharsSent < TEST_DATA_SIZE ) { |
numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, charsPerSend, 0); |
numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
//ok( numCharsSent != SOCKET_ERROR, "socket error" ); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
if(numCharsSent == SOCKET_ERROR) { |
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printf("error code: %d",WSAGetLastError()); |
// pass if send buffer is full |
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if(numCharsSent == 0) { |
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Sleep(100); |
} | } |
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totCharsSent += numCharsSent; | totCharsSent += numCharsSent; |
printf("sent %d block\n", numCharsSent); |
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} | } |
printf("server data transfer completed\n"); |
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bClosed = close(t->ConnectedSocket); |
bClosed = !closesocket(t->connectedSocket); |
//ok(bClosed,"Error closing socket"); |
ok(bClosed,"Error closing socket\n"); |
} | } |
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void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerThread *Threads; |
struct ServerInfo *threads; |
int ThreadIndex = 0; |
int threadIndex = 0; |
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int serverPort = 0; |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN server; | SOCKADDR_IN server; |
int ListenReturn; |
int listenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
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Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
// allocate enough space to keep track of NUM_CLIENTS connections |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
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memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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ListenReturn = listen(sock, NUM_CLIENTS); |
// listen on port |
ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
listenReturn = listen(sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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*port = server.sin_port; |
// set the port parameter; clients now know we're ready to accept connections |
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serverPort = server.sin_port; |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
// bound to port; now we can start clients |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
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Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
// we require one connection from each client thread |
} |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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// accept connection |
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threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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// network code here |
// spawn thread to handle sending data |
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threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
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} |
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while (clientsDone != NUM_CLIENTS) |
// wait for all clients to receive data before cleaning up |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
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} |
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free(Threads); |
free(threads); |
trace("blocking server done\n"); |
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} | } |
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static void test_ClientServerBlocking_1(void) |
static void StartBlockingClients(int *serverPort) |
{ | { |
int ThreadIndex = 0; |
int threadIndex = 0; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
struct ThreadInfo *clientThreads; |
struct Thread ServerThread; |
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struct Thread *ClientThreads; |
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ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
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} |
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trace("%d clients started\n", NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
// wait for all clients to receive data before cleaning up |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
} | } |
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trace("test_ClientServerBlocking_1 done\n"); |
free(clientThreads); |
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} |
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static void test_ClientServerBlocking_1(void) |
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{ |
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struct ThreadInfo serverThread; |
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DWORD waitStatus; |
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// start server thread |
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// server starts client threads after it binds to a port. |
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trace("starting main server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// server thread needs to end before cleaning up |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |
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int wsastartup_result; | int wsastartup_result; |
int versionOK; | int versionOK; |
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// check for compatible winsock version |
wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); | versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
if ( !versionOK ) { | if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
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trace("startup ok\n"); |
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} |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()\n"); |
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trace("cleanup ok\n"); |
} | } |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
testData = malloc(TEST_DATA_SIZE); |
const int numTests = 3; |
trace("test 1 of 2:\n"); |
gTestData = malloc(TEST_DATA_SIZE); |
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trace("test 1 of %d:\n", numTests); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); |
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trace("test 2 of %d:\n", numTests); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
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trace("test 3 of %d:\n", numTests); |
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test_Cleanup(); |
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trace("all tests done\n"); | trace("all tests done\n"); |
while (clientsDone != NUM_CLIENTS) |
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; |
free(gTestData); |
} | } |