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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.20 and 1.25

version 1.20, 2005/02/23 06:07:24 version 1.25, 2005/02/24 03:16:30
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
 #include <string.h>  
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #endif #endif
  
 // clients threads to create // clients threads to create
 #define NUM_CLIENTS 1500  #define NUM_CLIENTS 64
  
 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // tracks number of clients that have successfull transferred data  // max time (seconds) to run test
 int clientsDone = 0;  #define TEST_TIMEOUT 10
  
 // we often pass this size by reference // we often pass this size by reference
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 // global test data; server sends it to client, then client verifies it // global test data; server sends it to client, then client verifies it
 char *testData;  char *gTestData;
  
 struct TestParams {  struct ThreadInfo {
         int serverSock;  
         int serverType;  
         int serverPort;  
         int clientPort[NUM_CLIENTS];  
 };  
   
 struct ClientParams {  
         struct TestParams *test;  
         int clientNum; // 1...NUM_CLIENTS  
 };  
   
 struct MyThread {  
         HANDLE Handle;         HANDLE Handle;
         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerThread {  struct ServerInfo {
         HANDLE ServerThread;          HANDLE threadHandle;
         DWORD ServerThreadID;          DWORD threadID;
         SOCKET ConnectedSocket; // socket to communicate with client          SOCKET connectedSocket; // socket to communicate with client
         SOCKADDR_IN Client; // client info          SOCKADDR_IN clientAddr; // client info
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient(volatile int *serverPort);  
 void BlockingServer(volatile int *port);  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
   static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr);
   static void BlockingServer_ProcessConnection(struct ServerInfo *t);
   static void StartBlockingClients(int *serverPort);
   static void BlockingClient(int *serverPort);
   static void BlockingServer();
  
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)  static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int tmpAddrSize;         int tmpAddrSize;
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         // create socket         // create socket
         *sock = socket(AF_INET, type, 0);         *sock = socket(AF_INET, type, 0);
         ok( *sock != INVALID_SOCKET , "Error in socket()");          ok( *sock != INVALID_SOCKET , "Error in socket()\n");
         if (*sock == INVALID_SOCKET) {         if (*sock == INVALID_SOCKET) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
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         // bind socket to port         // bind socket to port
         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
         ok( bindOK , "Error binding client to socket");          ok( bindOK , "Error binding client to socket\n");
         if( !bindOK ) {         if( !bindOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
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         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
 } }
  
 void BlockingClient(volatile int *serverPort)  static void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;         SOCKADDR_IN client, server;
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         int totCharsReceived = 0;         int totCharsReceived = 0;
         int numCharsReceived;         int numCharsReceived;
         int memSame;         int memSame;
         int yieldCounter = 0;  
         char buf[1001];         char buf[1001];
  
         StartNetworkApp(SOCK_STREAM, &sock, &client);         StartNetworkApp(SOCK_STREAM, &sock, &client);
  
         //trace("client port %d\n",ntohs(client.sin_port));  
   
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         // yield until server determines its random port number  
         while(*serverPort == 0)  
                 SwitchToThread();  
   
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
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         // start receiving data from server         // start receiving data from server
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                  ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 // check received data againt global test data                 // check received data againt global test data
                 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);                  memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                 ok( memSame, "data integrity lost during transfer" );                  ok( memSame, "data integrity lost during transfer\n" );
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
   
                 // yield to our other threads  
                 if(yieldCounter % 20 == 0) {  
                         //SwitchToThread();  
                 }                 }
                 yieldCounter++;  
         }         }
  
         trace("client done\n");  static void BlockingServer_ProcessConnection(struct ServerInfo *t)
         clientsDone++;  
 }  
   
 void ProcessConnection(struct ServerThread *t)  
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
         int totCharsSent = 0;         int totCharsSent = 0;
         int numCharsSent;         int numCharsSent;
         int yieldCounter = 0;  
         const int charsPerSend = 2000;         const int charsPerSend = 2000;
  
         // loop and send data         // loop and send data
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                  numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 ok( numCharsSent != SOCKET_ERROR, "socket error" );                  ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
                 if(numCharsSent == SOCKET_ERROR) {  
                         printf("error code: %d",WSAGetLastError());  
                 }  
                 totCharsSent += numCharsSent;  
  
                 // yield to our other threads                  // pass if send buffer is full
                 if(yieldCounter % 20 == 0) {                  if(numCharsSent == 0) {
                         //SwitchToThread();                          Sleep(100);
                 }                 }
                 yieldCounter++;  
                   totCharsSent += numCharsSent;
         }         }
  
         bClosed = !closesocket(t->ConnectedSocket);          bClosed = !closesocket(t->connectedSocket);
         ok(bClosed,"Error closing socket");          ok(bClosed,"Error closing socket\n");
 } }
  
 void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
         struct ServerThread *Threads;          struct ServerInfo *threads;
         int ThreadIndex = 0;          int threadIndex = 0;
           int serverPort = 0;
  
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
         int ListenReturn;          int listenReturn;
  
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
  
         // allocate enough space to keep track of NUM_CLIENTS connections         // allocate enough space to keep track of NUM_CLIENTS connections
         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);          threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);
         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);          memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);
  
         // listen on port         // listen on port
         ListenReturn = listen(sock, NUM_CLIENTS);          listenReturn = listen(sock, NUM_CLIENTS);
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");          ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
  
         // set the port parameter; clients now know we're ready to accept connections         // set the port parameter; clients now know we're ready to accept connections
         *port = server.sin_port;          serverPort = server.sin_port;
   
           // bound to port; now we can start clients
           CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL);
  
         // we require one connection from each client thread         // we require one connection from each client thread
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                         // accept connection                         // accept connection
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                          threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");                          ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");
  
                         // spawn thread to handle sending data                         // spawn thread to handle sending data
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);                          threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);
         }         }
  
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 SwitchToThread();                  WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);
           }
  
         free(Threads);          free(threads);
 } }
  
 static void test_ClientServerBlocking_1(void)  static void StartBlockingClients(int *serverPort)
 { {
         int ThreadIndex = 0;          int threadIndex = 0;
         // tell the compiler not to optimize code relating to serverPort          struct ThreadInfo *clientThreads;
         volatile int serverPort = 0;  
         struct MyThread ServerThread;  
         struct MyThread *ClientThreads;  
   
         ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);  
         memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);  
  
         trace("starting main server thread\n");          clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
         ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);          memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
  
         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);                  clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID);
         }         }
         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 SwitchToThread();                  WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
           }
   
           free(clientThreads);
   }
   
   static void test_ClientServerBlocking_1(void)
   {
           struct ThreadInfo serverThread;
           DWORD waitStatus;
  
         free(ClientThreads);          // start server thread
           // server starts client threads after it binds to a port.
           trace("starting main server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID);
  
         trace("test_ClientServerBlocking_1 done\n");          // server thread needs to end before cleaning up
           waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
           ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
 } }
  
 static void test_Startup(void) static void test_Startup(void)
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         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  
         ok( versionOK , "WSAStartup returns an incompatible sockets version");          ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
         if ( !versionOK ) {         if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
          trace("startup ok\n");          trace("startup ok\n");
 } }
  
   static void test_Cleanup(void)
   {
           int cleanupOK;
   
           cleanupOK = ! WSACleanup();
   
           ok( cleanupOK , "error in WSACleanup()\n");
           trace("cleanup ok\n");
   }
   
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
         testData = malloc(TEST_DATA_SIZE);          const int numTests = 3;
   trace("test 1 of 2:\n");          gTestData = malloc(TEST_DATA_SIZE);
   
           trace("test 1 of %d:\n", numTests);
   test_Startup();   test_Startup();
   trace("test 2 of 2:\n");  
           trace("test 2 of %d:\n", numTests);
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   trace("all tests done\n");  
  
         // wait for all clients to receive data before cleaning up          trace("test 3 of %d:\n", numTests);
         while (clientsDone != NUM_CLIENTS)          test_Cleanup();
                 SwitchToThread();  
     trace("all tests done\n");
  
         free(testData);          free(gTestData);
 } }


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  Added in v.1.25

Rizwan Kassim
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