version 1.23, 2005/02/24 02:13:45
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version 1.25, 2005/02/24 03:16:30
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TEST_DATA_SIZE 145243 | #define TEST_DATA_SIZE 145243 |
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// tracks number of clients that have successfull transferred data |
// max time (seconds) to run test |
volatile int clientsDone = 0; |
#define TEST_TIMEOUT 10 |
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// we often pass this size by reference | // we often pass this size by reference |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); | int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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// global test data; server sends it to client, then client verifies it | // global test data; server sends it to client, then client verifies it |
char *testData; |
char *gTestData; |
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struct TestParams { |
struct ThreadInfo { |
int serverSock; |
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int serverType; |
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int serverPort; |
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int clientPort[NUM_CLIENTS]; |
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}; |
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struct ClientParams { |
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struct TestParams *test; |
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int clientNum; // 1...NUM_CLIENTS |
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}; |
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struct MyThread { |
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HANDLE Handle; | HANDLE Handle; |
DWORD ID; | DWORD ID; |
}; | }; |
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struct ServerThread { |
struct ServerInfo { |
HANDLE ServerThread; |
HANDLE threadHandle; |
DWORD ServerThreadID; |
DWORD threadID; |
SOCKET ConnectedSocket; // socket to communicate with client |
SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info |
SOCKADDR_IN clientAddr; // client info |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Cleanup(void); | static void test_Cleanup(void); |
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static void StartBlockingClients(volatile int *serverPort); |
static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr); |
static void BlockingClient(volatile int *serverPort); |
static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
static void BlockingServer(volatile int *port); |
static void StartBlockingClients(int *serverPort); |
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static void BlockingClient(int *serverPort); |
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static void BlockingServer(); |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. | // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; | int tmpAddrSize; |
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// create socket | // create socket |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
ok( *sock != INVALID_SOCKET , "Error in socket()"); |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
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// bind socket to port | // bind socket to port |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); | bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
ok( bindOK , "Error binding client to socket"); |
ok( bindOK , "Error binding client to socket\n"); |
if( !bindOK ) { | if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
} | } |
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void BlockingClient(volatile int *serverPort) |
static void BlockingClient(int *serverPort) |
{ | { |
SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; | SOCKADDR_IN client, server; |
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int totCharsReceived = 0; | int totCharsReceived = 0; |
int numCharsReceived; | int numCharsReceived; |
int memSame; | int memSame; |
int yieldCounter = 0; |
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char buf[1001]; | char buf[1001]; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); | StartNetworkApp(SOCK_STREAM, &sock, &client); |
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//trace("client port %d\n",ntohs(client.sin_port)); |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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// yield until server determines its random port number |
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while(*serverPort == 0) |
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Sleep(100); |
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server.sin_family = AF_INET; | server.sin_family = AF_INET; |
server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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// start receiving data from server | // start receiving data from server |
while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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// check received data againt global test data | // check received data againt global test data |
memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
ok( memSame, "data integrity lost during transfer" ); |
ok( memSame, "data integrity lost during transfer\n" ); |
totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//Sleep(100); |
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} |
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yieldCounter++; |
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} | } |
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//trace("client done\n"); |
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clientsDone++; |
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} | } |
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void ProcessConnection(struct ServerThread *t) |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
int bClosed; | int bClosed; |
int totCharsSent = 0; | int totCharsSent = 0; |
int numCharsSent; | int numCharsSent; |
int yieldCounter = 0; |
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const int charsPerSend = 2000; | const int charsPerSend = 2000; |
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// loop and send data | // loop and send data |
while( totCharsSent < TEST_DATA_SIZE ) { | while( totCharsSent < TEST_DATA_SIZE ) { |
numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
ok( numCharsSent != SOCKET_ERROR, "socket error" ); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
if(numCharsSent == SOCKET_ERROR) { |
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printf("error code: %d",WSAGetLastError()); |
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} |
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totCharsSent += numCharsSent; |
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// yield to our other threads |
// pass if send buffer is full |
if(yieldCounter % 20 == 0) { |
if(numCharsSent == 0) { |
//Sleep(100); |
Sleep(100); |
} | } |
yieldCounter++; |
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totCharsSent += numCharsSent; |
} | } |
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bClosed = !closesocket(t->ConnectedSocket); |
bClosed = !closesocket(t->connectedSocket); |
ok(bClosed,"Error closing socket"); |
ok(bClosed,"Error closing socket\n"); |
} | } |
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void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerThread *Threads; |
struct ServerInfo *threads; |
int ThreadIndex = 0; |
int threadIndex = 0; |
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int serverPort = 0; |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN server; | SOCKADDR_IN server; |
int ListenReturn; |
int listenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections | // allocate enough space to keep track of NUM_CLIENTS connections |
Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// listen on port | // listen on port |
ListenReturn = listen(sock, NUM_CLIENTS); |
listenReturn = listen(sock, NUM_CLIENTS); |
ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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// set the port parameter; clients now know we're ready to accept connections | // set the port parameter; clients now know we're ready to accept connections |
*port = server.sin_port; |
serverPort = server.sin_port; |
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// bound to port; now we can start clients | // bound to port; now we can start clients |
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, port, 0, NULL); |
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
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// we require one connection from each client thread | // we require one connection from each client thread |
for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
// accept connection | // accept connection |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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// spawn thread to handle sending data | // spawn thread to handle sending data |
Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
} | } |
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// wait for all clients to receive data before cleaning up | // wait for all clients to receive data before cleaning up |
while (clientsDone != NUM_CLIENTS) |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
Sleep(100); |
WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
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} |
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free(Threads); |
free(threads); |
} | } |
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static void StartBlockingClients(volatile int *serverPort) |
static void StartBlockingClients(int *serverPort) |
{ | { |
int ThreadIndex = 0; |
int threadIndex = 0; |
struct MyThread *ClientThreads; |
struct ThreadInfo *clientThreads; |
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ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &ClientThreads[ThreadIndex].ID); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
} | } |
trace("%d clients started\n", NUM_CLIENTS); | trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up | // wait for all clients to receive data before cleaning up |
while (clientsDone != NUM_CLIENTS) |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
Sleep(100); |
WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
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free(ClientThreads); |
free(clientThreads); |
} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
// tell the compiler not to optimize code relating to serverPort |
struct ThreadInfo serverThread; |
volatile int *serverPort; |
DWORD waitStatus; |
struct MyThread ServerThread; |
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serverPort = malloc(sizeof(int)); |
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*serverPort = 0; |
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// start server thread | // start server thread |
// server starts client threads after it binds to a port. | // server starts client threads after it binds to a port. |
trace("starting main server thread\n"); | trace("starting main server thread\n"); |
ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) serverPort, 0, &ServerThread.ID); |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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Sleep(100); |
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trace("test_ClientServerBlocking_1 done\n"); |
// server thread needs to end before cleaning up |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); | versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
if ( !versionOK ) { | if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
trace("startup ok\n"); | trace("startup ok\n"); |
} | } |
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static void test_Cleanup(void) | static void test_Cleanup(void) |
{ | { |
int cleanupOK; | int cleanupOK; |
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cleanupOK = ! WSACleanup(); | cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()"); |
ok( cleanupOK , "error in WSACleanup()\n"); |
trace("cleanup ok\n"); | trace("cleanup ok\n"); |
} | } |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
const int numTests = 3; | const int numTests = 3; |
testData = malloc(TEST_DATA_SIZE); |
gTestData = malloc(TEST_DATA_SIZE); |
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trace("test 1 of %d:\n", numTests); | trace("test 1 of %d:\n", numTests); |
test_Startup(); | test_Startup(); |
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trace("all tests done\n"); | trace("all tests done\n"); |
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free(testData); |
free(gTestData); |
} | } |