version 1.25, 2005/02/24 03:16:30
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version 1.28, 2005/02/24 22:20:13
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
* | * |
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Cleanup(void); | static void test_Cleanup(void); |
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static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
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static void StartBlockingClients(int *serverPort); |
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static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
static void BlockingServer(); |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer(SOCKET *sock); |
// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ |
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SOCKADDR_IN tmpAddr; |
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int tmpAddrSize; |
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int bindOK; |
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// create socket |
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*sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
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// get port number |
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tmpAddrSize = sizeof(tmpAddr); |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; |
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} |
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static void BlockingClient(int *serverPort) | static void BlockingClient(int *serverPort) |
{ | { |
SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; |
SOCKADDR_IN server; |
HOSTENT *hp; | HOSTENT *hp; |
int connectError; | int connectError; |
int totCharsReceived = 0; | int totCharsReceived = 0; |
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int memSame; | int memSame; |
char buf[1001]; | char buf[1001]; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); |
// create socket |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
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ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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} | } |
} | } |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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// returns server port number |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
SOCKADDR_IN tmpAddr; |
int bClosed; |
int bindOK; |
int totCharsSent = 0; |
int listenReturn; |
int numCharsSent; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
// create socket |
if(numCharsSent == 0) { |
*sock = socket(AF_INET, type, 0); |
Sleep(100); |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
} | } |
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totCharsSent += numCharsSent; |
addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
} | } |
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bClosed = !closesocket(t->connectedSocket); |
// get port number |
ok(bClosed,"Error closing socket\n"); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
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addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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return addr->sin_port; |
} | } |
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static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerInfo *threads; | struct ServerInfo *threads; |
int threadIndex = 0; | int threadIndex = 0; |
int serverPort = 0; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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int listenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections | // allocate enough space to keep track of NUM_CLIENTS connections |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); | threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); | memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// listen on port |
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listenReturn = listen(sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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// set the port parameter; clients now know we're ready to accept connections |
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serverPort = server.sin_port; |
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// bound to port; now we can start clients |
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
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// we require one connection from each client thread | // we require one connection from each client thread |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { | for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
// accept connection | // accept connection |
threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
threads[threadIndex].connectedSocket = accept(*sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); | ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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// spawn thread to handle sending data | // spawn thread to handle sending data |
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free(threads); | free(threads); |
} | } |
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static void StartBlockingClients(int *serverPort) |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
{ | { |
int threadIndex = 0; |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
struct ThreadInfo *clientThreads; |
int bClosed; |
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int totCharsSent = 0; |
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int numCharsSent; |
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const int charsPerSend = 2000; |
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clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
// loop and send data |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
// pass if send buffer is full |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
if(numCharsSent == 0) { |
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Sleep(100); |
} | } |
trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up |
totCharsSent += numCharsSent; |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} | } |
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free(clientThreads); |
bClosed = !closesocket(t->connectedSocket); |
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ok(bClosed,"Error closing socket\n"); |
} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
struct ThreadInfo serverThread; | struct ThreadInfo serverThread; |
DWORD waitStatus; | DWORD waitStatus; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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int serverPort; |
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int threadIndex = 0; |
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struct ThreadInfo *clientThreads; |
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// create socket, bind server and start listening |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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// start server thread | // start server thread |
// server starts client threads after it binds to a port. |
trace("starting server thread\n"); |
trace("starting main server thread\n"); |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// start client threads |
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clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
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} |
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trace("%d clients started\n", NUM_CLIENTS); |
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// server thread needs to end before cleaning up | // server thread needs to end before cleaning up |
waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); | waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); | ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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// wait for all clients to receive data before cleaning up |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
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free(clientThreads); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |