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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.4 and 1.25

version 1.4, 2005/02/20 22:33:10 version 1.25, 2005/02/24 03:16:30
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 5  // clients threads to create
   #define NUM_CLIENTS 64
  
 struct TestParams {  // amount of data to transfer from each client to server
         int sock;  #define TEST_DATA_SIZE 145243
         int type;  
         int serverPort;  // max time (seconds) to run test
         int clientPort[NUM_CLIENTS];  #define TEST_TIMEOUT 10
   
   // we often pass this size by reference
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
   
   // global test data; server sends it to client, then client verifies it
   char *gTestData;
   
   struct ThreadInfo {
           HANDLE Handle;
           DWORD ID;
 }; };
  
 struct ClientParams {  struct ServerInfo {
         struct TestParams *test;          HANDLE threadHandle;
         int clientNum; // 1...NUM_CLIENTS          DWORD threadID;
           SOCKET connectedSocket; // socket to communicate with client
           SOCKADDR_IN clientAddr; // client info
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient();  
 void BlockingServer();  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
   static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr);
   static void BlockingServer_ProcessConnection(struct ServerInfo *t);
   static void StartBlockingClients(int *serverPort);
   static void BlockingClient(int *serverPort);
   static void BlockingServer();
  
 void BlockingClient()  // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
   static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
         SOCKET sock;          SOCKADDR_IN tmpAddr;
         SOCKADDR_IN client;          int tmpAddrSize;
           int bindOK;
   
           // create socket
           *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()\n");
           if (*sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
   
           addr->sin_family = AF_INET;
           addr->sin_addr.s_addr = INADDR_ANY;
           addr->sin_port = htons(0);
   
           // bind socket to port
           bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
           ok( bindOK , "Error binding client to socket\n");
           if( !bindOK ) {
                   WSACleanup();
                   exit(0);
           }
  
         sock = socket(AF_INET, SOCK_DGRAM, 0);          // get port number
         if (sock == INVALID_SOCKET) {          tmpAddrSize = sizeof(tmpAddr);
                 ok( 0 , "Error in socket()");          getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);
           addr->sin_port = tmpAddr.sin_port;
   }
   
   static void BlockingClient(int *serverPort)
   {
           SOCKET sock;
           SOCKADDR_IN client, server;
           HOSTENT *hp;
           int connectError;
           int totCharsReceived = 0;
           int numCharsReceived;
           int memSame;
           char buf[1001];
   
           StartNetworkApp(SOCK_STREAM, &sock, &client);
   
           hp = gethostbyname("localhost");
   
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
   
           // connect to server
           connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
           ok( !connectError , "client cannot connect to host\n");
           if(connectError) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
         trace("socket() ok\n");  
  
         client.sin_family = AF_INET;          // start receiving data from server
         client.sin_addr.s_addr = INADDR_ANY;          while( totCharsReceived < TEST_DATA_SIZE ) {
         client.sin_port = htons(0);                  numCharsReceived = recv(sock, buf, 1000, 0);
                   ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
   
                   // check received data againt global test data
                   memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                   ok( memSame, "data integrity lost during transfer\n" );
                   totCharsReceived += numCharsReceived;
           }
   }
  
         bind(sock, (const SOCKADDR *) &client, sizeof(client));  static void BlockingServer_ProcessConnection(struct ServerInfo *t)
   {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           const int charsPerSend = 2000;
   
           // loop and send data
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
   
                   // pass if send buffer is full
                   if(numCharsSent == 0) {
                           Sleep(100);
                   }
  
                   totCharsSent += numCharsSent;
           }
  
           bClosed = !closesocket(t->connectedSocket);
           ok(bClosed,"Error closing socket\n");
   }
  
     //while(1)  static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
     {     {
         printf("Thread 1\n");          struct ServerInfo *threads;
           int threadIndex = 0;
           int serverPort = 0;
   
           SOCKET sock;
           SOCKADDR_IN server;
           int listenReturn;
   
           StartNetworkApp(SOCK_STREAM, &sock, &server);
   
           // allocate enough space to keep track of NUM_CLIENTS connections
           threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);
           memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);
   
           // listen on port
           listenReturn = listen(sock, NUM_CLIENTS);
           ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
   
           // set the port parameter; clients now know we're ready to accept connections
           serverPort = server.sin_port;
   
           // bound to port; now we can start clients
           CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL);
   
           // we require one connection from each client thread
           for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                           // accept connection
                           threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                           ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");
   
                           // spawn thread to handle sending data
                           threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);
           }
   
           // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);
     }     }
   
           free(threads);
 } }
  
 void BlockingServer()  static void StartBlockingClients(int *serverPort)
 { {
         trace("blocking server\n");          int threadIndex = 0;
           struct ThreadInfo *clientThreads;
   
           clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
           memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
   
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID);
           }
           trace("%d clients started\n", NUM_CLIENTS);
   
           // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
           }
   
           free(clientThreads);
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
   HANDLE Thread1, Thread2;          struct ThreadInfo serverThread;
   DWORD ThreadId1, ThreadId2;          DWORD waitStatus;
   Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, NULL, 0, &ThreadId1);  
   Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ThreadId2);          // start server thread
         //trace("In test_ClientServerBlocking_1\n");          // server starts client threads after it binds to a port.
           trace("starting main server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID);
   
           // server thread needs to end before cleaning up
           waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
           ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
 } }
  
 static void test_Startup(void) static void test_Startup(void)
 { {
         // initialize application         // initialize application
         WSADATA wsaData;         WSADATA wsaData;
   int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);          int wsastartup_result;
         if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) )          int versionOK;
         {  
                 ok( 0 , "WSAStartup returns an incompatible sockets version");          // check for compatible winsock version
           wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
           versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
   
           ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
           if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
           trace("startup ok\n");
 } }
  
   static void test_Cleanup(void)
   {
           int cleanupOK;
   
           cleanupOK = ! WSACleanup();
   
           ok( cleanupOK , "error in WSACleanup()\n");
           trace("cleanup ok\n");
   }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
   trace("test 1 of 2:\n");          const int numTests = 3;
           gTestData = malloc(TEST_DATA_SIZE);
   
           trace("test 1 of %d:\n", numTests);
   test_Startup();   test_Startup();
   trace("test 2 of 2:\n");  
           trace("test 2 of %d:\n", numTests);
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   
           trace("test 3 of %d:\n", numTests);
           test_Cleanup();
   
   trace("all tests done\n");   trace("all tests done\n");
   
           free(gTestData);
 } }


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  Added in v.1.25

Rizwan Kassim
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