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version 1.18, 2005/02/23 04:43:40
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version 1.27, 2005/02/24 21:57:44
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| /* | /* |
| * Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
| * | * |
| * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
| * | * |
|
|
|
| #include <winsock.h> | #include <winsock.h> |
| #include <wtypes.h> | #include <wtypes.h> |
| #include <winerror.h> | #include <winerror.h> |
| #include <string.h> |
|
| | |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
|
|
|
| #define todo_wine | #define todo_wine |
| #endif | #endif |
| | |
| #define NUM_CLIENTS 3 |
// clients threads to create |
| |
#define NUM_CLIENTS 64 |
| |
|
| // amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
| #define TEST_DATA_SIZE 14554 |
#define TEST_DATA_SIZE 145243 |
| | |
| int clientsDone = 0; |
// max time (seconds) to run test |
| int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
#define TEST_TIMEOUT 10 |
| char *testData; |
|
| | |
| struct TestParams { |
// we often pass this size by reference |
| int serverSock; |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
| int serverType; |
|
| int serverPort; |
|
| int clientPort[NUM_CLIENTS]; |
|
| }; |
|
| | |
| struct ClientParams { |
// global test data; server sends it to client, then client verifies it |
| struct TestParams *test; |
char *gTestData; |
| int clientNum; // 1...NUM_CLIENTS |
|
| }; |
|
| | |
| struct Thread { |
struct ThreadInfo { |
| HANDLE Handle; | HANDLE Handle; |
| DWORD ID; | DWORD ID; |
| }; | }; |
| | |
| struct ServerThread { |
struct ServerInfo { |
| HANDLE ServerThread; |
HANDLE threadHandle; |
| DWORD ServerThreadID; |
DWORD threadID; |
| SOCKET ConnectedSocket; // socket to communicate with client |
SOCKET connectedSocket; // socket to communicate with client |
| SOCKADDR_IN Client; // client info |
SOCKADDR_IN clientAddr; // client info |
| }; | }; |
| | |
| extern int close(int); |
|
| |
|
| static void test_Startup(void); | static void test_Startup(void); |
| void BlockingClient(int *serverPort); |
|
| void BlockingServer(int *port); |
|
| static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
| static void test_Startup(void); |
static void test_Cleanup(void); |
| |
|
| // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
|
| void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
|
| { |
|
| SOCKADDR_IN tmpAddr; |
|
| int tmpAddrSize; |
|
| |
|
| *sock = socket(AF_INET, type, 0); |
|
| if (*sock == INVALID_SOCKET) { |
|
| ok( 0 , "Error in socket()"); |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| trace("socket() ok\n"); |
|
| |
|
| addr->sin_family = AF_INET; |
|
| addr->sin_addr.s_addr = INADDR_ANY; |
|
| addr->sin_port = htons(0); |
|
| |
|
| if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
|
| ok( 0 , "Error binding client to socket"); |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| | |
| // get port number |
static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
| tmpAddrSize = sizeof(tmpAddr); |
static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
| getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
static void StartBlockingClients(int *serverPort); |
| addr->sin_port = tmpAddr.sin_port; |
static void BlockingClient(int *serverPort); |
| } |
static void BlockingServer(); |
| | |
| void BlockingClient(int *serverPort) |
static void BlockingClient(int *serverPort) |
| { | { |
| SOCKET sock; | SOCKET sock; |
| SOCKADDR_IN client, server; |
SOCKADDR_IN server; |
| HOSTENT *hp; | HOSTENT *hp; |
| int connectError; | int connectError; |
| int totCharsReceived = 0; | int totCharsReceived = 0; |
|
|
|
| int memSame; | int memSame; |
| char buf[1001]; | char buf[1001]; |
| | |
| StartNetworkApp(SOCK_STREAM, &sock, &client); |
// create socket |
| |
sock = socket(AF_INET, SOCK_STREAM, 0); |
| |
ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
| |
if (sock == INVALID_SOCKET) { |
| |
WSACleanup(); |
| |
exit(0); |
| |
} |
| | |
| hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
| | |
| while(*serverPort == 0) |
|
| ; |
|
| |
|
| // network code here |
|
| server.sin_family = AF_INET; | server.sin_family = AF_INET; |
| server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
| server.sin_port = *serverPort; | server.sin_port = *serverPort; |
| | |
| |
// connect to server |
| connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); | connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
| ok( !connectError , "client cannot connect to host\n"); | ok( !connectError , "client cannot connect to host\n"); |
| if(connectError) { | if(connectError) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
| printf("client starting data transfer\n"); |
|
| |
// start receiving data from server |
| while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
| numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
| ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
| | |
| memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
// check received data againt global test data |
| |
memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
| |
ok( memSame, "data integrity lost during transfer\n" ); |
| |
totCharsReceived += numCharsReceived; |
| |
} |
| |
} |
| |
|
| |
// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
| |
static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
| |
{ |
| |
SOCKADDR_IN tmpAddr; |
| |
int bindOK; |
| |
int listenReturn; |
| | |
| if(!memSame) { |
// create socket |
| printf("\n%d chars received\ncompared %d chars\n",totCharsReceived,numCharsReceived); |
*sock = socket(AF_INET, type, 0); |
| |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
| |
if (*sock == INVALID_SOCKET) { |
| |
WSACleanup(); |
| |
exit(0); |
| } | } |
| | |
| ok( memSame, "data integrity lost during transfer" ); |
addr->sin_family = AF_INET; |
| |
addr->sin_addr.s_addr = INADDR_ANY; |
| |
addr->sin_port = htons(0); |
| | |
| |
// bind socket to port |
| |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
| |
ok( bindOK , "Error binding client to socket\n"); |
| |
if( !bindOK ) { |
| |
WSACleanup(); |
| |
exit(0); |
| |
} |
| | |
| totCharsReceived += numCharsReceived; |
// get port number |
| //printf("received %d chars\n", numCharsReceived); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
| |
addr->sin_port = tmpAddr.sin_port; |
| |
|
| |
// listen on port |
| |
listenReturn = listen(*sock, NUM_CLIENTS); |
| |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
| } | } |
| printf("client data transfer completed\n"); |
|
| | |
| trace("blocking client done\n"); |
static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
| clientsDone++; |
{ |
| |
struct ServerInfo *threads; |
| |
int threadIndex = 0; |
| |
int serverPort = 0; |
| |
|
| |
SOCKET sock; |
| |
SOCKADDR_IN server; |
| |
|
| |
BlockingServer_Init(SOCK_STREAM, &sock, &server); |
| |
|
| |
// allocate enough space to keep track of NUM_CLIENTS connections |
| |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
| |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
| |
|
| |
// set the port parameter; clients now know we're ready to accept connections |
| |
serverPort = server.sin_port; |
| |
|
| |
// bound to port; now we can start clients |
| |
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
| |
|
| |
// we require one connection from each client thread |
| |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| |
// accept connection |
| |
threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
| |
ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
| |
|
| |
// spawn thread to handle sending data |
| |
threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
| } | } |
| | |
| void ProcessConnection(struct ServerThread *t) |
// wait for all clients to receive data before cleaning up |
| |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| |
WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
| |
} |
| |
|
| |
free(threads); |
| |
} |
| |
|
| |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
| { | { |
| // this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
| int bClosed; | int bClosed; |
|
|
|
| int numCharsSent; | int numCharsSent; |
| const int charsPerSend = 2000; | const int charsPerSend = 2000; |
| | |
| printf("server starting data transfer\n"); |
// loop and send data |
| while( totCharsSent < TEST_DATA_SIZE ) { | while( totCharsSent < TEST_DATA_SIZE ) { |
| numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
| //ok( numCharsSent != SOCKET_ERROR, "socket error" ); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
| if(numCharsSent == SOCKET_ERROR) { |
|
| printf("error code: %d",WSAGetLastError()); |
// pass if send buffer is full |
| |
if(numCharsSent == 0) { |
| |
Sleep(100); |
| } | } |
| |
|
| totCharsSent += numCharsSent; | totCharsSent += numCharsSent; |
| //printf("sent %d block\n", numCharsSent); |
|
| } | } |
| printf("server data transfer completed\n"); |
|
| | |
| bClosed = close(t->ConnectedSocket); |
bClosed = !closesocket(t->connectedSocket); |
| //ok(bClosed,"Error closing socket"); |
ok(bClosed,"Error closing socket\n"); |
| } | } |
| | |
| void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void StartBlockingClients(int *serverPort) |
| { | { |
| struct ServerThread *Threads; |
int threadIndex = 0; |
| int ThreadIndex = 0; |
struct ThreadInfo *clientThreads; |
| | |
| SOCKET sock; |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| SOCKADDR_IN server; |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| int ListenReturn; |
|
| |
|
| StartNetworkApp(SOCK_STREAM, &sock, &server); |
|
| |
|
| Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
|
| memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
|
| |
|
| ListenReturn = listen(sock, NUM_CLIENTS); |
|
| ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
|
| |
|
| *port = server.sin_port; |
|
| | |
| for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| printf("server waiting for connection %d\n", ThreadIndex+1); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
| Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
|
| ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
|
| printf("server accepted connection %d\n", ThreadIndex + 1); |
|
| Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
|
| } | } |
| |
trace("%d clients started\n", NUM_CLIENTS); |
| | |
| // network code here |
// wait for all clients to receive data before cleaning up |
| |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| while (clientsDone != NUM_CLIENTS) |
WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
| ; |
} |
| | |
| free(Threads); |
free(clientThreads); |
| trace("blocking server done\n"); |
|
| } | } |
| | |
| static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
| { | { |
| int ThreadIndex = 0; |
struct ThreadInfo serverThread; |
| int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
DWORD waitStatus; |
| struct Thread ServerThread; |
|
| struct Thread *ClientThreads; |
|
| |
|
| ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); |
|
| memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); |
|
| |
|
| ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
|
| |
|
| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
|
| printf("created client thread %d\n",ThreadIndex + 1); |
|
| ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); |
|
| } |
|
| | |
| trace("test_ClientServerBlocking_1 done\n"); |
// start server thread |
| |
// server starts client threads after it binds to a port. |
| |
trace("starting main server thread\n"); |
| |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
| |
|
| |
// server thread needs to end before cleaning up |
| |
waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
| |
ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
| } | } |
| | |
| static void test_Startup(void) | static void test_Startup(void) |
|
|
|
| int wsastartup_result; | int wsastartup_result; |
| int versionOK; | int versionOK; |
| | |
| |
// check for compatible winsock version |
| wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
| versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); | versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
| | |
| ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
| if ( !versionOK ) { | if ( !versionOK ) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
| | |
| ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
| |
trace("startup ok\n"); |
| |
} |
| |
|
| |
static void test_Cleanup(void) |
| |
{ |
| |
int cleanupOK; |
| |
|
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cleanupOK = ! WSACleanup(); |
| |
|
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ok( cleanupOK , "error in WSACleanup()\n"); |
| |
trace("cleanup ok\n"); |
| } | } |
| | |
| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
| testData = malloc(TEST_DATA_SIZE); |
const int numTests = 3; |
| trace("test 1 of 2:\n"); |
gTestData = malloc(TEST_DATA_SIZE); |
| |
|
| |
trace("test 1 of %d:\n", numTests); |
| test_Startup(); | test_Startup(); |
| trace("test 2 of 2:\n"); |
|
| |
trace("test 2 of %d:\n", numTests); |
| test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
| |
|
| |
trace("test 3 of %d:\n", numTests); |
| |
test_Cleanup(); |
| |
|
| trace("all tests done\n"); | trace("all tests done\n"); |
| while (clientsDone != NUM_CLIENTS) |
|
| ; |
free(gTestData); |
| } | } |