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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.18 and 1.27

version 1.18, 2005/02/23 04:43:40 version 1.27, 2005/02/24 21:57:44
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 /* /*
  * Unit tests for 32-bit socket functions in Wine   * Unit tests for 32-bit WinSock 1.1 functions in Wine
  *  *
  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
  *  *
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
 #include <string.h>  
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 3  // clients threads to create
   #define NUM_CLIENTS 64
   
 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 14554  #define TEST_DATA_SIZE 145243
  
 int clientsDone = 0;  // max time (seconds) to run test
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);  #define TEST_TIMEOUT 10
 char *testData;  
  
 struct TestParams {  // we often pass this size by reference
         int serverSock;  int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
         int serverType;  
         int serverPort;  
         int clientPort[NUM_CLIENTS];  
 };  
  
 struct ClientParams {  // global test data; server sends it to client, then client verifies it
         struct TestParams *test;  char *gTestData;
         int clientNum; // 1...NUM_CLIENTS  
 };  
  
 struct Thread {  struct ThreadInfo {
         HANDLE Handle;         HANDLE Handle;
         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerThread {  struct ServerInfo {
         HANDLE ServerThread;          HANDLE threadHandle;
         DWORD ServerThreadID;          DWORD threadID;
         SOCKET ConnectedSocket; // socket to communicate with client          SOCKET connectedSocket; // socket to communicate with client
         SOCKADDR_IN Client; // client info          SOCKADDR_IN clientAddr; // client info
 }; };
  
 extern int close(int);  
   
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient(int *serverPort);  
 void BlockingServer(int *port);  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.  
 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)  
 {  
         SOCKADDR_IN tmpAddr;  
         int tmpAddrSize;  
   
         *sock = socket(AF_INET, type, 0);  
         if (*sock == INVALID_SOCKET) {  
                 ok( 0 , "Error in socket()");  
                 WSACleanup();  
                 exit(0);  
         }  
         trace("socket() ok\n");  
   
         addr->sin_family = AF_INET;  
         addr->sin_addr.s_addr = INADDR_ANY;  
         addr->sin_port = htons(0);  
   
         if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) {  
                 ok( 0 , "Error binding client to socket");  
                 WSACleanup();  
                 exit(0);  
         }  
  
         // get port number  static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
         tmpAddrSize = sizeof(tmpAddr);  static void BlockingServer_ProcessConnection(struct ServerInfo *t);
         getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);  static void StartBlockingClients(int *serverPort);
         addr->sin_port = tmpAddr.sin_port;  static void BlockingClient(int *serverPort);
 }  static void BlockingServer();
  
 void BlockingClient(int *serverPort)  static void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;          SOCKADDR_IN server;
         HOSTENT *hp;         HOSTENT *hp;
         int connectError;         int connectError;
         int totCharsReceived = 0;         int totCharsReceived = 0;
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         int memSame;         int memSame;
         char buf[1001];         char buf[1001];
  
         StartNetworkApp(SOCK_STREAM, &sock, &client);          // create socket
           sock = socket(AF_INET, SOCK_STREAM, 0);
           ok( sock != INVALID_SOCKET , "Error in socket()\n");
           if (sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
  
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         while(*serverPort == 0)  
                 ;  
   
         // network code here  
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
  
           // connect to server
         connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));         connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
         ok( !connectError , "client cannot connect to host\n");         ok( !connectError , "client cannot connect to host\n");
         if(connectError) {         if(connectError) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
         printf("client starting data transfer\n");  
           // start receiving data from server
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                  ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);                  // check received data againt global test data
                   memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                   ok( memSame, "data integrity lost during transfer\n" );
                   totCharsReceived += numCharsReceived;
           }
   }
   
   // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
   static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
   {
           SOCKADDR_IN tmpAddr;
           int bindOK;
           int listenReturn;
  
                 if(!memSame) {          // create socket
                         printf("\n%d chars received\ncompared %d chars\n",totCharsReceived,numCharsReceived);          *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()\n");
           if (*sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
                 }                 }
  
                 ok( memSame, "data integrity lost during transfer" );          addr->sin_family = AF_INET;
           addr->sin_addr.s_addr = INADDR_ANY;
           addr->sin_port = htons(0);
  
           // bind socket to port
           bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);
           ok( bindOK , "Error binding client to socket\n");
           if( !bindOK ) {
                   WSACleanup();
                   exit(0);
           }
  
                 totCharsReceived += numCharsReceived;          // get port number
                 //printf("received %d chars\n", numCharsReceived);          getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);
           addr->sin_port = tmpAddr.sin_port;
   
           // listen on port
           listenReturn = listen(*sock, NUM_CLIENTS);
           ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
         }         }
         printf("client data transfer completed\n");  
  
         trace("blocking client done\n");  static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
         clientsDone++;  {
           struct ServerInfo *threads;
           int threadIndex = 0;
           int serverPort = 0;
   
           SOCKET sock;
           SOCKADDR_IN server;
   
           BlockingServer_Init(SOCK_STREAM, &sock, &server);
   
           // allocate enough space to keep track of NUM_CLIENTS connections
           threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);
           memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);
   
           // set the port parameter; clients now know we're ready to accept connections
           serverPort = server.sin_port;
   
           // bound to port; now we can start clients
           CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL);
   
           // we require one connection from each client thread
           for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                           // accept connection
                           threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                           ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");
   
                           // spawn thread to handle sending data
                           threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);
 } }
  
 void ProcessConnection(struct ServerThread *t)          // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);
           }
   
           free(threads);
   }
   
   static void BlockingServer_ProcessConnection(struct ServerInfo *t)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
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         int numCharsSent;         int numCharsSent;
         const int charsPerSend = 2000;         const int charsPerSend = 2000;
  
         printf("server starting data transfer\n");          // loop and send data
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                  numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 //ok( numCharsSent != SOCKET_ERROR, "socket error" );                  ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
                 if(numCharsSent == SOCKET_ERROR) {  
                         printf("error code: %d",WSAGetLastError());                  // pass if send buffer is full
                   if(numCharsSent == 0) {
                           Sleep(100);
                 }                 }
   
                 totCharsSent += numCharsSent;                 totCharsSent += numCharsSent;
                 //printf("sent %d block\n", numCharsSent);  
         }         }
         printf("server data transfer completed\n");  
  
         bClosed = close(t->ConnectedSocket);          bClosed = !closesocket(t->connectedSocket);
         //ok(bClosed,"Error closing socket");          ok(bClosed,"Error closing socket\n");
 } }
  
 void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  static void StartBlockingClients(int *serverPort)
 { {
         struct ServerThread *Threads;          int threadIndex = 0;
         int ThreadIndex = 0;          struct ThreadInfo *clientThreads;
  
         SOCKET sock;          clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
         SOCKADDR_IN server;          memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
         int ListenReturn;  
   
         StartNetworkApp(SOCK_STREAM, &sock, &server);  
   
         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);  
         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);  
   
         ListenReturn = listen(sock, NUM_CLIENTS);  
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");  
   
         *port = server.sin_port;  
  
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                         printf("server waiting for connection %d\n", ThreadIndex+1);                  clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID);
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket  
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");  
                         printf("server accepted connection %d\n", ThreadIndex + 1);  
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);  
         }         }
           trace("%d clients started\n", NUM_CLIENTS);
  
         // network code here          // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
         while (clientsDone != NUM_CLIENTS)                  WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
                 ;          }
  
         free(Threads);          free(clientThreads);
         trace("blocking server done\n");  
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         int ThreadIndex = 0;          struct ThreadInfo serverThread;
         int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere          DWORD waitStatus;
         struct Thread ServerThread;  
         struct Thread *ClientThreads;  
   
         ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS);  
         memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS);  
   
         ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID);  
   
         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {  
                 printf("created client thread %d\n",ThreadIndex + 1);  
                 ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID);  
         }  
  
         trace("test_ClientServerBlocking_1 done\n");          // start server thread
           // server starts client threads after it binds to a port.
           trace("starting main server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID);
   
           // server thread needs to end before cleaning up
           waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
           ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
 } }
  
 static void test_Startup(void) static void test_Startup(void)
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   int wsastartup_result;   int wsastartup_result;
         int versionOK;         int versionOK;
  
           // check for compatible winsock version
         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  
         ok( versionOK , "WSAStartup returns an incompatible sockets version");          ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
         if ( !versionOK ) {         if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
           trace("startup ok\n");
   }
   
   static void test_Cleanup(void)
   {
           int cleanupOK;
   
           cleanupOK = ! WSACleanup();
   
           ok( cleanupOK , "error in WSACleanup()\n");
           trace("cleanup ok\n");
 } }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
         testData = malloc(TEST_DATA_SIZE);          const int numTests = 3;
   trace("test 1 of 2:\n");          gTestData = malloc(TEST_DATA_SIZE);
   
           trace("test 1 of %d:\n", numTests);
   test_Startup();   test_Startup();
   trace("test 2 of 2:\n");  
           trace("test 2 of %d:\n", numTests);
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   
           trace("test 3 of %d:\n", numTests);
           test_Cleanup();
   
   trace("all tests done\n");   trace("all tests done\n");
         while (clientsDone != NUM_CLIENTS)  
                 ;          free(gTestData);
 } }


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  Added in v.1.27

Rizwan Kassim
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