version 1.24, 2005/02/24 02:52:29
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version 1.27, 2005/02/24 21:57:44
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
* | * |
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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// global test data; server sends it to client, then client verifies it | // global test data; server sends it to client, then client verifies it |
char *gTestData; | char *gTestData; |
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struct MyThread { |
struct ThreadInfo { |
HANDLE Handle; | HANDLE Handle; |
DWORD ID; | DWORD ID; |
}; | }; |
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struct ServerThread { |
struct ServerInfo { |
HANDLE ServerThread; |
HANDLE threadHandle; |
DWORD ServerThreadID; |
DWORD threadID; |
SOCKET ConnectedSocket; // socket to communicate with client |
SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN Client; // client info |
SOCKADDR_IN clientAddr; // client info |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Cleanup(void); | static void test_Cleanup(void); |
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static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
static void StartBlockingClients(int *serverPort); | static void StartBlockingClients(int *serverPort); |
static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
static void BlockingServer(); | static void BlockingServer(); |
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static void BlockingClient(int *serverPort) |
// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
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void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ |
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SOCKADDR_IN tmpAddr; |
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int tmpAddrSize; |
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int bindOK; |
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// create socket |
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*sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
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// get port number |
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tmpAddrSize = sizeof(tmpAddr); |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; |
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} |
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void BlockingClient(int *serverPort) |
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{ | { |
SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; |
SOCKADDR_IN server; |
HOSTENT *hp; | HOSTENT *hp; |
int connectError; | int connectError; |
int totCharsReceived = 0; | int totCharsReceived = 0; |
int numCharsReceived; | int numCharsReceived; |
int memSame; | int memSame; |
int yieldCounter = 0; |
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char buf[1001]; | char buf[1001]; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); |
// create socket |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
//trace("client port %d\n",ntohs(client.sin_port)); |
ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); | memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
ok( memSame, "data integrity lost during transfer\n" ); | ok( memSame, "data integrity lost during transfer\n" ); |
totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//Sleep(100); |
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} | } |
yieldCounter++; |
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} | } |
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//trace("client done\n"); |
// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
} |
static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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void BlockingServer_ProcessConnection(struct ServerThread *t) |
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{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
SOCKADDR_IN tmpAddr; |
int bClosed; |
int bindOK; |
int totCharsSent = 0; |
int listenReturn; |
int numCharsSent; |
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int yieldCounter = 0; |
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const int charsPerSend = 2000; |
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// loop and send data |
// create socket |
while( totCharsSent < TEST_DATA_SIZE ) { |
*sock = socket(AF_INET, type, 0); |
numCharsSent = send(t->ConnectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
if (*sock == INVALID_SOCKET) { |
if(numCharsSent == SOCKET_ERROR) { |
WSACleanup(); |
printf("error code: %d",WSAGetLastError()); |
exit(0); |
} | } |
totCharsSent += numCharsSent; |
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// yield to our other threads |
addr->sin_family = AF_INET; |
if(yieldCounter % 20 == 0) { |
addr->sin_addr.s_addr = INADDR_ANY; |
//Sleep(100); |
addr->sin_port = htons(0); |
} |
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yieldCounter++; |
// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
} | } |
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bClosed = !closesocket(t->ConnectedSocket); |
// get port number |
ok(bClosed,"Error closing socket\n"); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
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addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
} | } |
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void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
struct ServerThread *Threads; |
struct ServerInfo *threads; |
int ThreadIndex = 0; |
int threadIndex = 0; |
int serverPort = 0; | int serverPort = 0; |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN server; | SOCKADDR_IN server; |
int ListenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); |
BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections | // allocate enough space to keep track of NUM_CLIENTS connections |
Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// listen on port |
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ListenReturn = listen(sock, NUM_CLIENTS); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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// set the port parameter; clients now know we're ready to accept connections | // set the port parameter; clients now know we're ready to accept connections |
serverPort = server.sin_port; | serverPort = server.sin_port; |
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); | CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
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// we require one connection from each client thread | // we require one connection from each client thread |
for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
// accept connection | // accept connection |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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// spawn thread to handle sending data | // spawn thread to handle sending data |
Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
} | } |
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// wait for all clients to receive data before cleaning up | // wait for all clients to receive data before cleaning up |
for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
WaitForSingleObject(Threads[ThreadIndex].ServerThread, INFINITE); |
WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
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} |
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free(threads); |
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} |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
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{ |
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// this will handle all connections to the server, it's in its own function to allow for multithreading |
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int bClosed; |
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int totCharsSent = 0; |
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int numCharsSent; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
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if(numCharsSent == 0) { |
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Sleep(100); |
} | } |
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free(Threads); |
totCharsSent += numCharsSent; |
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} |
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bClosed = !closesocket(t->connectedSocket); |
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ok(bClosed,"Error closing socket\n"); |
} | } |
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static void StartBlockingClients(int *serverPort) | static void StartBlockingClients(int *serverPort) |
{ | { |
int ThreadIndex = 0; |
int threadIndex = 0; |
struct MyThread *ClientThreads; |
struct ThreadInfo *clientThreads; |
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ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &ClientThreads[ThreadIndex].ID); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
} | } |
trace("%d clients started\n", NUM_CLIENTS); | trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up | // wait for all clients to receive data before cleaning up |
for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
WaitForSingleObject(ClientThreads[ThreadIndex].Handle, INFINITE); |
WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
} | } |
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free(ClientThreads); |
free(clientThreads); |
} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
struct MyThread ServerThread; |
struct ThreadInfo serverThread; |
DWORD waitStatus; | DWORD waitStatus; |
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// start server thread | // start server thread |
// server starts client threads after it binds to a port. | // server starts client threads after it binds to a port. |
trace("starting main server thread\n"); | trace("starting main server thread\n"); |
ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ServerThread.ID); |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// server thread needs to end before cleaning up | // server thread needs to end before cleaning up |
waitStatus = WaitForSingleObject(ServerThread.Handle, TEST_TIMEOUT * 1000); |
waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); | ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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trace("test_ClientServerBlocking_1 done\n"); |
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} | } |
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static void test_Startup(void) | static void test_Startup(void) |