version 1.26, 2005/02/24 21:47:28
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version 1.27, 2005/02/24 21:57:44
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Cleanup(void); | static void test_Cleanup(void); |
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static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr); |
static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
static void BlockingServer_ProcessConnection(struct ServerInfo *t); | static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
static void StartBlockingClients(int *serverPort); | static void StartBlockingClients(int *serverPort); |
static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
static void BlockingServer(); | static void BlockingServer(); |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
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static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ |
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SOCKADDR_IN tmpAddr; |
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int tmpAddrSize; |
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int bindOK; |
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// create socket |
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*sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
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// get port number |
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tmpAddrSize = sizeof(tmpAddr); |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; |
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} |
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static void BlockingClient(int *serverPort) | static void BlockingClient(int *serverPort) |
{ | { |
SOCKET sock; | SOCKET sock; |
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} | } |
} | } |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
SOCKADDR_IN tmpAddr; |
int bClosed; |
int bindOK; |
int totCharsSent = 0; |
int listenReturn; |
int numCharsSent; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
// create socket |
if(numCharsSent == 0) { |
*sock = socket(AF_INET, type, 0); |
Sleep(100); |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
} | } |
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totCharsSent += numCharsSent; |
addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
} | } |
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bClosed = !closesocket(t->connectedSocket); |
// get port number |
ok(bClosed,"Error closing socket\n"); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
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addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
} | } |
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static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once | static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN server; | SOCKADDR_IN server; |
int listenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); |
BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections | // allocate enough space to keep track of NUM_CLIENTS connections |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); | threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); | memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// listen on port |
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listenReturn = listen(sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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// set the port parameter; clients now know we're ready to accept connections | // set the port parameter; clients now know we're ready to accept connections |
serverPort = server.sin_port; | serverPort = server.sin_port; |
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free(threads); | free(threads); |
} | } |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
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{ |
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// this will handle all connections to the server, it's in its own function to allow for multithreading |
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int bClosed; |
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int totCharsSent = 0; |
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int numCharsSent; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
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if(numCharsSent == 0) { |
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Sleep(100); |
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} |
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totCharsSent += numCharsSent; |
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} |
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bClosed = !closesocket(t->connectedSocket); |
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ok(bClosed,"Error closing socket\n"); |
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} |
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static void StartBlockingClients(int *serverPort) | static void StartBlockingClients(int *serverPort) |
{ | { |
int threadIndex = 0; | int threadIndex = 0; |