(file) Return to wsock32_main.c CVS log (file) (dir) Up to [RizwankCVS] / wine4 / wine / dlls / wsock32 / tests

Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.27 and 1.29

version 1.27, 2005/02/24 21:57:44 version 1.29, 2005/02/24 23:33:35
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         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerInfo {  struct BlockingServerConnection {
         HANDLE threadHandle;          struct ThreadInfo serverThread;
         DWORD threadID;  
         SOCKET connectedSocket; // socket to communicate with client         SOCKET connectedSocket; // socket to communicate with client
         SOCKADDR_IN clientAddr; // client info         SOCKADDR_IN clientAddr; // client info
 }; };
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 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Cleanup(void); static void test_Cleanup(void);
  
 static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);  
 static void BlockingServer_ProcessConnection(struct ServerInfo *t);  
 static void StartBlockingClients(int *serverPort);  
 static void BlockingClient(int *serverPort); static void BlockingClient(int *serverPort);
 static void BlockingServer();  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
   static void BlockingServer(SOCKET *sock);
   static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr);
   static void BlockingServerConnection_Run(struct BlockingServerConnection *t);
   static void BlockingServerConnection_Delete(struct BlockingServerConnection *c);
  
 static void BlockingClient(int *serverPort) static void BlockingClient(int *serverPort)
 { {
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         }         }
 } }
  
 // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
 static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)  
 { {
           // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
           // returns server port number
   
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int bindOK;         int bindOK;
         int listenReturn;         int listenReturn;
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         // listen on port         // listen on port
         listenReturn = listen(*sock, NUM_CLIENTS);         listenReturn = listen(*sock, NUM_CLIENTS);
         ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");         ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
   
           return addr->sin_port;
 } }
  
 static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
         struct ServerInfo *threads;          struct BlockingServerConnection *connections[NUM_CLIENTS];
         int threadIndex = 0;          int connIndex = 0;
         int serverPort = 0;          SOCKET tmpSock;
           SOCKADDR_IN tmpSockAddr;
         SOCKET sock;  
         SOCKADDR_IN server;  
   
         BlockingServer_Init(SOCK_STREAM, &sock, &server);  
   
         // allocate enough space to keep track of NUM_CLIENTS connections  
         threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);  
         memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);  
   
         // set the port parameter; clients now know we're ready to accept connections  
         serverPort = server.sin_port;  
   
         // bound to port; now we can start clients  
         CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL);  
  
         // we require one connection from each client thread         // we require one connection from each client thread
         for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {          for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                         // accept connection                         // accept connection
                         threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                          tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);
                         ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");                          ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");
  
                         // spawn thread to handle sending data                          // handle new connection
                         threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);                          connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);
         }         }
  
         // wait for all clients to receive data before cleaning up          // clean up connections
         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {          for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                 WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);                  BlockingServerConnection_Delete(connections[connIndex]);
           }
         }         }
  
         free(threads);  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr)
   {
           struct BlockingServerConnection *connection;
           connection = malloc(sizeof(struct BlockingServerConnection));
           memset(connection, 0, sizeof(struct BlockingServerConnection));
   
           connection->connectedSocket = sock;
           connection->clientAddr = clientAddr;
   
           // spawn thread to handle sending data
           connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);
   
           return connection;
 } }
  
 static void BlockingServer_ProcessConnection(struct ServerInfo *t)  static void BlockingServerConnection_Run(struct BlockingServerConnection *connection)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
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         // loop and send data         // loop and send data
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                  numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
  
                 // pass if send buffer is full                 // pass if send buffer is full
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                 totCharsSent += numCharsSent;                 totCharsSent += numCharsSent;
         }         }
  
         bClosed = !closesocket(t->connectedSocket);          bClosed = !closesocket(connection->connectedSocket);
         ok(bClosed,"Error closing socket\n");         ok(bClosed,"Error closing socket\n");
 } }
  
 static void StartBlockingClients(int *serverPort)  static void BlockingServerConnection_Delete(struct BlockingServerConnection *c)
 { {
         int threadIndex = 0;          // wait for client to receive data before cleaning up
           WaitForSingleObject(c->serverThread.Handle, INFINITE);
   
           free(c);
   }
   
   static void test_ClientServerBlocking_1(void)
   {
           struct ThreadInfo serverThread;
         struct ThreadInfo *clientThreads;         struct ThreadInfo *clientThreads;
           DWORD waitStatus;
           SOCKET sock;
           SOCKADDR_IN server;
           int serverPort;
           int threadIndex = 0;
  
           // create socket, bind server and start listening
           serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
   
           // start server thread
           trace("starting server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);
   
           // start client threads
         clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);         clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
         memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);         memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
  
         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID);                  clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID);
         }         }
         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
           // server thread needs to end before cleaning up
           waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
           ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
   
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);                 WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
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         free(clientThreads);         free(clientThreads);
 } }
  
 static void test_ClientServerBlocking_1(void)  
 {  
         struct ThreadInfo serverThread;  
         DWORD waitStatus;  
   
         // start server thread  
         // server starts client threads after it binds to a port.  
         trace("starting main server thread\n");  
         serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID);  
   
         // server thread needs to end before cleaning up  
         waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);  
         ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );  
 }  
   
 static void test_Startup(void) static void test_Startup(void)
 { {
         // initialize application         // initialize application


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  Added in v.1.29

Rizwan Kassim
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