version 1.3, 2005/02/06 23:13:24
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version 1.27, 2005/02/24 21:57:44
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
* | * |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
*/ | */ |
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#include <assert.h> |
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#include <stdio.h> | #include <stdio.h> |
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#include <windows.h> | #include <windows.h> |
#include <msvcrt/process.h> |
#include <winsock.h> |
#include <winsock2.h> |
#include <wtypes.h> |
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#include <winerror.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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#define todo_wine | #define todo_wine |
#endif | #endif |
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//#include <wtypes.h> |
// clients threads to create |
//#include <winerror.h> |
#define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server |
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#define TEST_DATA_SIZE 145243 |
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// max time (seconds) to run test |
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#define TEST_TIMEOUT 10 |
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// we often pass this size by reference |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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// global test data; server sends it to client, then client verifies it |
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char *gTestData; |
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struct ThreadInfo { |
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HANDLE Handle; |
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DWORD ID; |
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}; |
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struct ServerInfo { |
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HANDLE threadHandle; |
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DWORD threadID; |
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SOCKET connectedSocket; // socket to communicate with client |
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SOCKADDR_IN clientAddr; // client info |
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}; |
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static void test_Startup(void); |
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static void test_ClientServerBlocking_1(void); |
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static void test_Cleanup(void); |
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static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
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static void StartBlockingClients(int *serverPort); |
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static void BlockingClient(int *serverPort); |
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static void BlockingServer(); |
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static void test_NamedPipe_2(void) |
static void BlockingClient(int *serverPort) |
{ | { |
// something simple |
SOCKET sock; |
printf("Hello, World\n"); |
SOCKADDR_IN server; |
//while(1) |
HOSTENT *hp; |
printf("Main Thread\n"); |
int connectError; |
//ok(SetEvent( alarm_event ), "SetEvent\n"); |
int totCharsReceived = 0; |
//CloseHandle( alarm_event ); |
int numCharsReceived; |
//trace("test_NamedPipe_2 returning\n"); |
int memSame; |
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char buf[1001]; |
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// create socket |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
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ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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// connect to server |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
} | } |
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static void test_Initialization(void) |
// start receiving data from server |
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while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer\n" ); |
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totCharsReceived += numCharsReceived; |
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} |
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} |
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// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
// initialize application |
SOCKADDR_IN tmpAddr; |
WSADATA mywsadata; |
int bindOK; |
int wsastartup_result = WSAStartup(MAKEWORD(2,2), &mywsadata); |
int listenReturn; |
ok((wsastartup_result != NO_ERROR), "Error in WSAStartup()"); |
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// create socket |
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*sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
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// get port number |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
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addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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} |
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static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
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{ |
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struct ServerInfo *threads; |
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int threadIndex = 0; |
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int serverPort = 0; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections |
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threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
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memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
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// set the port parameter; clients now know we're ready to accept connections |
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serverPort = server.sin_port; |
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// bound to port; now we can start clients |
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
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// we require one connection from each client thread |
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for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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// accept connection |
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threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
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// spawn thread to handle sending data |
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threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
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} |
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// wait for all clients to receive data before cleaning up |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
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} |
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free(threads); |
} | } |
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void SampleThread1() |
static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
{ | { |
while(1) |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
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int bClosed; |
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int totCharsSent = 0; |
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int numCharsSent; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
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if(numCharsSent == 0) { |
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Sleep(100); |
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} |
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totCharsSent += numCharsSent; |
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} |
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bClosed = !closesocket(t->connectedSocket); |
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ok(bClosed,"Error closing socket\n"); |
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} |
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static void StartBlockingClients(int *serverPort) |
{ | { |
printf("Thread 1\n"); |
int threadIndex = 0; |
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struct ThreadInfo *clientThreads; |
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clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
} | } |
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trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
} | } |
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void SampleThread2() |
free(clientThreads); |
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} |
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static void test_ClientServerBlocking_1(void) |
{ | { |
while(1) |
struct ThreadInfo serverThread; |
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DWORD waitStatus; |
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// start server thread |
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// server starts client threads after it binds to a port. |
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trace("starting main server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// server thread needs to end before cleaning up |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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} |
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static void test_Startup(void) |
{ | { |
printf("Thread 2\n"); |
// initialize application |
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WSADATA wsaData; |
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int wsastartup_result; |
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int versionOK; |
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// check for compatible winsock version |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
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if ( !versionOK ) { |
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WSACleanup(); |
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exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
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trace("startup ok\n"); |
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} |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()\n"); |
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trace("cleanup ok\n"); |
} | } |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
//_beginthread( SampleThread1, 0, NULL ); |
const int numTests = 3; |
//_beginthread( SampleThread2, 0, NULL ); |
gTestData = malloc(TEST_DATA_SIZE); |
trace("simple test:\n"); |
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test_Initialization(); |
trace("test 1 of %d:\n", numTests); |
//test_DisconnectNamedPipe(); |
test_Startup(); |
//trace("test 2 of 4:\n"); |
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//test_CreateNamedPipe_instances_must_match(); |
trace("test 2 of %d:\n", numTests); |
//trace("test 3 of 4:\n"); |
test_ClientServerBlocking_1(); |
test_NamedPipe_2(); |
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//trace("test 4 of 4:\n"); |
trace("test 3 of %d:\n", numTests); |
//test_CreateNamedPipe(PIPE_TYPE_BYTE); |
test_Cleanup(); |
//trace("all tests done\n"); |
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//test_CreateNamedPipe(PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE); |
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trace("all tests done\n"); | trace("all tests done\n"); |
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free(gTestData); |
} | } |