version 1.27, 2005/02/24 21:57:44
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version 1.31, 2005/02/25 06:47:29
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* Unit tests for 32-bit WinSock 1.1 functions in Wine | * Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
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* standalone boilerplate copyright (c) 2004,2005 Dan Kegel |
* | * |
* This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
* modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
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#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
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/* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ |
#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
#else | #else |
#include <assert.h> |
#include <stdarg.h> |
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#include <stdio.h> |
#define START_TEST(name) main(int argc, char **argv) | #define START_TEST(name) main(int argc, char **argv) |
#define ok(condition, msg) \ | #define ok(condition, msg) \ |
do { \ | do { \ |
if(!(condition)) \ | if(!(condition)) \ |
{ \ | { \ |
fprintf(stderr,"failed at %d\n",__LINE__); \ | fprintf(stderr,"failed at %d\n",__LINE__); \ |
exit(0); \ |
exit(1); \ |
} \ | } \ |
} while(0) | } while(0) |
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#define todo_wine | #define todo_wine |
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static void trace(const char *s, ...) |
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{ |
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va_list elipsis; |
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va_start (elipsis, s); |
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vprintf(s, elipsis); |
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va_end(elipsis); |
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} |
#endif | #endif |
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// clients threads to create |
/* clients threads to create */ |
#define NUM_CLIENTS 64 | #define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server |
/* amount of data to transfer from each client to server */ |
#define TEST_DATA_SIZE 145243 | #define TEST_DATA_SIZE 145243 |
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// max time (seconds) to run test |
/* max time (seconds) to run test. |
#define TEST_TIMEOUT 10 |
On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */ |
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#define TEST_TIMEOUT 20 |
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// we often pass this size by reference |
/* we often pass this size by reference */ |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); | int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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// global test data; server sends it to client, then client verifies it |
/* global test data; server sends it to client, then client verifies it */ |
char *gTestData; | char *gTestData; |
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struct ThreadInfo { | struct ThreadInfo { |
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DWORD ID; | DWORD ID; |
}; | }; |
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struct ServerInfo { |
struct BlockingServerConnection { |
HANDLE threadHandle; |
struct ThreadInfo serverThread; |
DWORD threadID; |
SOCKET connectedSocket; /* socket to communicate with client */ |
SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN clientAddr; /* client info */ |
SOCKADDR_IN clientAddr; // client info |
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}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Cleanup(void); | static void test_Cleanup(void); |
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static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
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static void StartBlockingClients(int *serverPort); |
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static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
static void BlockingServer(); |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer(SOCKET *sock); |
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static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
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static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
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static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
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static void BlockingClient(int *serverPort) | static void BlockingClient(int *serverPort) |
{ | { |
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int memSame; | int memSame; |
char buf[1001]; | char buf[1001]; |
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// create socket |
/* create socket */ |
sock = socket(AF_INET, SOCK_STREAM, 0); | sock = socket(AF_INET, SOCK_STREAM, 0); |
ok( sock != INVALID_SOCKET , "Error in socket()\n"); | ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
if (sock == INVALID_SOCKET) { | if (sock == INVALID_SOCKET) { |
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server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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// connect to server |
/* connect to server */ |
connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); | connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
ok( !connectError , "client cannot connect to host\n"); | ok( !connectError , "client cannot connect to host\n"); |
if(connectError) { | if(connectError) { |
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exit(0); | exit(0); |
} | } |
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// start receiving data from server |
/* start receiving data from server */ |
while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); | ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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// check received data againt global test data |
/* check received data againt global test data */ |
memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); | memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
ok( memSame, "data integrity lost during transfer\n" ); | ok( memSame, "data integrity lost during transfer\n" ); |
totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
} | } |
} | } |
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// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ | { |
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/* BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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returns server port number */ |
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SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int bindOK; | int bindOK; |
int listenReturn; | int listenReturn; |
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// create socket |
/* create socket */ |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); | ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
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addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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// bind socket to port |
/* bind socket to port */ |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); | bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
ok( bindOK , "Error binding client to socket\n"); | ok( bindOK , "Error binding client to socket\n"); |
if( !bindOK ) { | if( !bindOK ) { |
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exit(0); | exit(0); |
} | } |
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// get port number |
/* get port number */ |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); | getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
/* listen on port */ |
listenReturn = listen(*sock, NUM_CLIENTS); | listenReturn = listen(*sock, NUM_CLIENTS); |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); | ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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return addr->sin_port; |
} | } |
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static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer(SOCKET *sock) |
{ | { |
struct ServerInfo *threads; |
/* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */ |
int threadIndex = 0; |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
int serverPort = 0; |
int connIndex = 0; |
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SOCKET tmpSock; |
SOCKET sock; |
SOCKADDR_IN tmpSockAddr; |
SOCKADDR_IN server; |
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BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections |
/* we require one connection from each client thread */ |
threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
/* accept connection */ |
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tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
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ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
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// set the port parameter; clients now know we're ready to accept connections |
/* handle new connection */ |
serverPort = server.sin_port; |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
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} |
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// bound to port; now we can start clients |
/* clean up connections */ |
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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BlockingServerConnection_Delete(connections[connIndex]); |
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} |
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} |
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// we require one connection from each client thread |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
{ |
// accept connection |
struct BlockingServerConnection *connection; |
threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
connection = malloc(sizeof(struct BlockingServerConnection)); |
ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
memset(connection, 0, sizeof(struct BlockingServerConnection)); |
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// spawn thread to handle sending data |
connection->connectedSocket = sock; |
threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
connection->clientAddr = clientAddr; |
} |
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// wait for all clients to receive data before cleaning up |
/* spawn thread to handle sending data */ |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID); |
WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
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} |
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free(threads); |
return connection; |
} | } |
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static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
/* BlockingServerConnection_Run handles data transfer */ |
int bClosed; | int bClosed; |
int totCharsSent = 0; | int totCharsSent = 0; |
int numCharsSent; | int numCharsSent; |
const int charsPerSend = 2000; | const int charsPerSend = 2000; |
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// loop and send data |
/* loop and send data */ |
while( totCharsSent < TEST_DATA_SIZE ) { | while( totCharsSent < TEST_DATA_SIZE ) { |
numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); | ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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// pass if send buffer is full |
/* pass if send buffer is full */ |
if(numCharsSent == 0) { | if(numCharsSent == 0) { |
Sleep(100); | Sleep(100); |
} | } |
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totCharsSent += numCharsSent; | totCharsSent += numCharsSent; |
} | } |
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bClosed = !closesocket(t->connectedSocket); |
bClosed = !closesocket(connection->connectedSocket); |
ok(bClosed,"Error closing socket\n"); | ok(bClosed,"Error closing socket\n"); |
} | } |
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static void StartBlockingClients(int *serverPort) |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
{ | { |
int threadIndex = 0; |
/* wait for client to receive data before cleaning up */ |
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WaitForSingleObject(c->serverThread.Handle, INFINITE); |
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free(c); |
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} |
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static void test_ClientServerBlocking_1(void) |
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{ |
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struct ThreadInfo serverThread; |
struct ThreadInfo *clientThreads; | struct ThreadInfo *clientThreads; |
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DWORD waitStatus; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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int serverPort; |
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int threadIndex = 0; |
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/* create socket, bind server and start listening */ |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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/* start server thread */ |
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trace("starting server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
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/* start client threads */ |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); | clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); | memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { | for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
} | } |
trace("%d clients started\n", NUM_CLIENTS); | trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up |
/* server thread needs to end before cleaning up */ |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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/* wait for all clients to receive data before cleaning up */ |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { | for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); | WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
} | } |
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free(clientThreads); | free(clientThreads); |
} | } |
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static void test_ClientServerBlocking_1(void) |
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{ |
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struct ThreadInfo serverThread; |
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DWORD waitStatus; |
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// start server thread |
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// server starts client threads after it binds to a port. |
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trace("starting main server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
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// server thread needs to end before cleaning up |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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} |
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static void test_Startup(void) | static void test_Startup(void) |
{ | { |
// initialize application |
/* initialize application */ |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result; | int wsastartup_result; |
int versionOK; | int versionOK; |
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// check for compatible winsock version |
/* check for compatible winsock version */ |
wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); | versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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trace("test 3 of %d:\n", numTests); | trace("test 3 of %d:\n", numTests); |
test_Cleanup(); | test_Cleanup(); |
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trace("all tests done\n"); |
trace("all " __FILE__ " tests done\n"); |
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free(gTestData); | free(gTestData); |
} | } |