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version 1.27, 2005/02/24 21:57:44
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version 1.33, 2005/03/01 04:26:32
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| * Unit tests for 32-bit WinSock 1.1 functions in Wine | * Unit tests for 32-bit WinSock 1.1 functions in Wine |
| * | * |
| * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
| |
* standalone boilerplate copyright (c) 2004,2005 Dan Kegel |
| * | * |
| * This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
|
|
|
| #include <wtypes.h> | #include <wtypes.h> |
| #include <winerror.h> | #include <winerror.h> |
| | |
| |
/* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
| #else | #else |
| #include <assert.h> |
#include <stdarg.h> |
| |
#include <stdio.h> |
| #define START_TEST(name) main(int argc, char **argv) | #define START_TEST(name) main(int argc, char **argv) |
| #define ok(condition, msg) \ | #define ok(condition, msg) \ |
| do { \ | do { \ |
| if(!(condition)) \ | if(!(condition)) \ |
| { \ | { \ |
| fprintf(stderr,"failed at %d\n",__LINE__); \ | fprintf(stderr,"failed at %d\n",__LINE__); \ |
| exit(0); \ |
exit(1); \ |
| } \ | } \ |
| } while(0) | } while(0) |
| | |
| #define todo_wine | #define todo_wine |
| |
static void trace(const char *s, ...) |
| |
{ |
| |
va_list elipsis; |
| |
va_start (elipsis, s); |
| |
vprintf(s, elipsis); |
| |
va_end(elipsis); |
| |
} |
| #endif | #endif |
| | |
| // clients threads to create |
/* clients threads to create */ |
| #define NUM_CLIENTS 64 | #define NUM_CLIENTS 64 |
| | |
| // amount of data to transfer from each client to server |
/* amount of data to transfer from each client to server */ |
| #define TEST_DATA_SIZE 145243 |
#define TEST_DATA_SIZE 145244 |
| | |
| // max time (seconds) to run test |
/* max time (seconds) to run test. |
| #define TEST_TIMEOUT 10 |
On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */ |
| |
#define TEST_TIMEOUT 20 |
| // we often pass this size by reference |
|
| int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
|
| | |
| // global test data; server sends it to client, then client verifies it |
/* global test data; server sends it to client, then client verifies it */ |
| char *gTestData; | char *gTestData; |
| | |
| struct ThreadInfo { | struct ThreadInfo { |
|
|
|
| DWORD ID; | DWORD ID; |
| }; | }; |
| | |
| struct ServerInfo { |
struct BlockingServerConnection { |
| HANDLE threadHandle; |
struct ThreadInfo serverThread; |
| DWORD threadID; |
SOCKET connectedSocket; /* socket to communicate with client */ |
| SOCKET connectedSocket; // socket to communicate with client |
SOCKADDR_IN clientAddr; /* client info */ |
| SOCKADDR_IN clientAddr; // client info |
|
| }; | }; |
| | |
| static void test_Startup(void); | static void test_Startup(void); |
| static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
| static void test_Cleanup(void); | static void test_Cleanup(void); |
| | |
| static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
|
| static void BlockingServer_ProcessConnection(struct ServerInfo *t); |
|
| static void StartBlockingClients(int *serverPort); |
|
| static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
| static void BlockingServer(); |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
| |
static void BlockingServer(SOCKET *sock); |
| |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
| |
static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
| |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
| | |
| static void BlockingClient(int *serverPort) | static void BlockingClient(int *serverPort) |
| { | { |
|
|
|
| int memSame; | int memSame; |
| char buf[1001]; | char buf[1001]; |
| | |
| // create socket |
/* create socket */ |
| sock = socket(AF_INET, SOCK_STREAM, 0); | sock = socket(AF_INET, SOCK_STREAM, 0); |
| ok( sock != INVALID_SOCKET , "Error in socket()\n"); | ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
| if (sock == INVALID_SOCKET) { | if (sock == INVALID_SOCKET) { |
|
|
|
| server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
| server.sin_port = *serverPort; | server.sin_port = *serverPort; |
| | |
| // connect to server |
/* connect to server */ |
| connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); | connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
| ok( !connectError , "client cannot connect to host\n"); | ok( !connectError , "client cannot connect to host\n"); |
| if(connectError) { | if(connectError) { |
|
|
|
| exit(0); | exit(0); |
| } | } |
| | |
| // start receiving data from server |
/* start receiving data from server */ |
| while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
| numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
| ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); | ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
| | |
| // check received data againt global test data |
/* check received data againt global test data */ |
| memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); | memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
| ok( memSame, "data integrity lost during transfer\n" ); | ok( memSame, "data integrity lost during transfer\n" ); |
| totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
| } | } |
| } | } |
| | |
| // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
| static void BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
|
| { | { |
| |
/* BlockingServer_Init creates socket sock of type type and |
| |
returns assigned port number in addr. */ |
| |
|
| SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
| int bindOK; | int bindOK; |
| int listenReturn; | int listenReturn; |
| |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
| | |
| // create socket |
/* create socket */ |
| *sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
| ok( *sock != INVALID_SOCKET , "Error in socket()\n"); | ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
| if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
|
|
|
| addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
| addr->sin_port = htons(0); | addr->sin_port = htons(0); |
| | |
| // bind socket to port |
/* bind socket to port */ |
| bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(SOCKADDR_IN)); |
| ok( bindOK , "Error binding client to socket\n"); | ok( bindOK , "Error binding client to socket\n"); |
| if( !bindOK ) { | if( !bindOK ) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
| | |
| // get port number |
/* get port number */ |
| getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); | getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
| addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
| | |
| // listen on port |
/* listen on port */ |
| listenReturn = listen(*sock, NUM_CLIENTS); | listenReturn = listen(*sock, NUM_CLIENTS); |
| ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); | ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
| |
|
| |
return addr->sin_port; |
| } | } |
| | |
| static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer(SOCKET *sock) |
| { | { |
| struct ServerInfo *threads; |
/* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */ |
| int threadIndex = 0; |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
| int serverPort = 0; |
int connIndex = 0; |
| |
SOCKET tmpSock; |
| SOCKET sock; |
SOCKADDR_IN tmpSockAddr; |
| SOCKADDR_IN server; |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
| |
|
| BlockingServer_Init(SOCK_STREAM, &sock, &server); |
|
| | |
| // allocate enough space to keep track of NUM_CLIENTS connections |
/* we require one connection from each client thread */ |
| threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); |
for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
| memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); |
/* accept connection */ |
| |
tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
| |
ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
| | |
| // set the port parameter; clients now know we're ready to accept connections |
/* handle new connection */ |
| serverPort = server.sin_port; |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
| |
} |
| | |
| // bound to port; now we can start clients |
/* clean up connections */ |
| CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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BlockingServerConnection_Delete(connections[connIndex]); |
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} |
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} |
| | |
| // we require one connection from each client thread |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
| for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
{ |
| // accept connection |
struct BlockingServerConnection *connection; |
| threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
connection = malloc(sizeof(struct BlockingServerConnection)); |
| ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
memset(connection, 0, sizeof(struct BlockingServerConnection)); |
| | |
| // spawn thread to handle sending data |
connection->connectedSocket = sock; |
| threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); |
connection->clientAddr = clientAddr; |
| } |
|
| | |
| // wait for all clients to receive data before cleaning up |
/* spawn thread to handle sending data */ |
| for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
connection->serverThread.Handle = CreateThread(NULL, 0, |
| WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); |
(LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, |
| } |
&connection->serverThread.ID); |
| | |
| free(threads); |
return connection; |
| } | } |
| | |
| static void BlockingServer_ProcessConnection(struct ServerInfo *t) |
static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
| { | { |
| // this will handle all connections to the server, it's in its own function to allow for multithreading |
/* BlockingServerConnection_Run handles data transfer */ |
| int bClosed; | int bClosed; |
| int totCharsSent = 0; | int totCharsSent = 0; |
| int numCharsSent; | int numCharsSent; |
| |
int charsToSend; |
| const int charsPerSend = 2000; | const int charsPerSend = 2000; |
| | |
| // loop and send data |
/* loop and send data */ |
| while( totCharsSent < TEST_DATA_SIZE ) { | while( totCharsSent < TEST_DATA_SIZE ) { |
| numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
if (totCharsSent + charsPerSend <= TEST_DATA_SIZE) { |
| |
charsToSend = charsPerSend; |
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} else { |
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charsToSend = TEST_DATA_SIZE - totCharsSent; |
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} |
| |
|
| |
numCharsSent = send(connection->connectedSocket, &gTestData[totCharsSent], charsToSend, 0); |
| ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); | ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
| | |
| // pass if send buffer is full |
/* pass if send buffer is full */ |
| if(numCharsSent == 0) { | if(numCharsSent == 0) { |
| Sleep(100); | Sleep(100); |
| } | } |
|
|
|
| totCharsSent += numCharsSent; | totCharsSent += numCharsSent; |
| } | } |
| | |
| bClosed = !closesocket(t->connectedSocket); |
bClosed = !closesocket(connection->connectedSocket); |
| ok(bClosed,"Error closing socket\n"); | ok(bClosed,"Error closing socket\n"); |
| } | } |
| | |
| static void StartBlockingClients(int *serverPort) |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
| { | { |
| int threadIndex = 0; |
/* wait for client to receive data before cleaning up */ |
| |
WaitForSingleObject(c->serverThread.Handle, INFINITE); |
| |
|
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free(c); |
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} |
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|
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static void test_ClientServerBlocking_1(void) |
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{ |
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struct ThreadInfo serverThread; |
| struct ThreadInfo *clientThreads; | struct ThreadInfo *clientThreads; |
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DWORD waitStatus; |
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SOCKET sock; |
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SOCKADDR_IN server; |
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int serverPort; |
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int threadIndex = 0; |
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|
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/* create socket, bind server and start listening */ |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
| | |
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/* start server thread */ |
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trace("starting server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, |
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&sock, 0, &serverThread.ID); |
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|
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/* start client threads */ |
| clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); | clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); | memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| | |
| for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { | for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, |
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(LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, |
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&clientThreads[threadIndex].ID); |
| } | } |
| trace("%d clients started\n", NUM_CLIENTS); | trace("%d clients started\n", NUM_CLIENTS); |
| | |
| // wait for all clients to receive data before cleaning up |
/* server thread needs to end before cleaning up */ |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
| |
|
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/* wait for all clients to receive data before cleaning up */ |
| for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { | for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
| WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); | WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
| } | } |
|
|
|
| free(clientThreads); | free(clientThreads); |
| } | } |
| | |
| static void test_ClientServerBlocking_1(void) |
|
| { |
|
| struct ThreadInfo serverThread; |
|
| DWORD waitStatus; |
|
| |
|
| // start server thread |
|
| // server starts client threads after it binds to a port. |
|
| trace("starting main server thread\n"); |
|
| serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); |
|
| |
|
| // server thread needs to end before cleaning up |
|
| waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
|
| ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
|
| } |
|
| |
|
| static void test_Startup(void) | static void test_Startup(void) |
| { | { |
| // initialize application |
/* generate test data and initialize application */ |
| WSADATA wsaData; | WSADATA wsaData; |
| int wsastartup_result; | int wsastartup_result; |
| int versionOK; | int versionOK; |
| |
int i; |
| |
char testPattern[11] = { 'A', 'O', 'E', 'U', 'I', 'D', 0x00, 0x05, 0x10, 0x15, 0x20 }; |
| |
|
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/* fill out test data */ |
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gTestData = malloc(TEST_DATA_SIZE); |
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for(i = 0; i < TEST_DATA_SIZE; i++) { |
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gTestData[i] = testPattern[i%11]; |
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} |
| | |
| // check for compatible winsock version |
/* check for compatible winsock version */ |
| wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
| versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
| | |
| |
versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
| ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); | ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
| if ( !versionOK ) { | if ( !versionOK ) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
| | |
| ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
|
| trace("startup ok\n"); | trace("startup ok\n"); |
| } | } |
| | |
|
|
|
| int cleanupOK; | int cleanupOK; |
| | |
| cleanupOK = ! WSACleanup(); | cleanupOK = ! WSACleanup(); |
| |
|
| ok( cleanupOK , "error in WSACleanup()\n"); | ok( cleanupOK , "error in WSACleanup()\n"); |
| |
|
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free(gTestData); |
| |
|
| trace("cleanup ok\n"); | trace("cleanup ok\n"); |
| } | } |
| | |
| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
| const int numTests = 3; |
static const int numTests = 3; |
| gTestData = malloc(TEST_DATA_SIZE); |
|
| | |
| trace("test 1 of %d:\n", numTests); | trace("test 1 of %d:\n", numTests); |
| test_Startup(); | test_Startup(); |
|
|
|
| trace("test 3 of %d:\n", numTests); | trace("test 3 of %d:\n", numTests); |
| test_Cleanup(); | test_Cleanup(); |
| | |
| trace("all tests done\n"); |
trace("all " __FILE__ " tests done\n"); |
| |
|
| free(gTestData); |
|
| } | } |