version 1.9, 2005/02/22 02:19:39
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version 1.16, 2005/02/22 06:33:40
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#define NUM_CLIENTS 1 | #define NUM_CLIENTS 1 |
// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TRANSFER_SIZE 1000000 |
#define TEST_DATA_SIZE 100000 |
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int clientsDone = 0; | int clientsDone = 0; |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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char *testData; |
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struct TestParams { | struct TestParams { |
int serverSock; | int serverSock; |
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int clientNum; // 1...NUM_CLIENTS | int clientNum; // 1...NUM_CLIENTS |
}; | }; |
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struct Thread { |
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HANDLE Handle; |
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DWORD ID; |
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}; |
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struct ServerThread { |
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HANDLE ServerThread; |
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DWORD ServerThreadID; |
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SOCKET ConnectedSocket; // socket to communicate with client |
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SOCKADDR_IN Client; // client info |
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}; |
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extern int close(int); |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); | void BlockingClient(int *serverPort); |
void BlockingServer(int *port); | void BlockingServer(int *port); |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN client, server; | SOCKADDR_IN client, server; |
HOSTENT *hp; | HOSTENT *hp; |
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int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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char buf[1001]; |
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char* msg="Some message to send to server"; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); | StartNetworkApp(SOCK_STREAM, &sock, &client); |
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hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
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memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer" ); |
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totCharsReceived += numCharsReceived; |
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} |
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trace("blocking client done\n"); | trace("blocking client done\n"); |
clientsDone++; | clientsDone++; |
} | } |
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void ProcessConnection(SOCKET ConnectedSocket) |
void ProcessConnection(struct ServerThread t) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
close(ConnectedSocket); |
int bClosed; |
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bClosed = close(t.ConnectedSocket); |
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//ok(bClosed,"Error closing socket"); |
} | } |
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void BlockingServer(int *port) |
void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
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struct ServerThread *Threads; |
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int ThreadIndex = 0; |
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SOCKET sock; | SOCKET sock; |
SOCKADDR_IN server; | SOCKADDR_IN server; |
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int ListenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
*port = server.sin_port; | *port = server.sin_port; |
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Handle* ServerThreads; |
Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
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DWORD* ServerThreadIDs; |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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int ThreadIndex = 0; |
ListenReturn = listen(sock, 5); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
//SOCKADDR_IN RemoteAddress; |
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// condition for how long we want the test to run goes here |
for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
{ | { |
ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket"); |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket |
ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]); |
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// the line above needs to be cleaned up, it currently copies the connected socket into the called function |
Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID); |
// and will then overwrite the local variable. I'm thinking maybe it needs an array of sockets to handle this |
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// and then it can pass the address of the socket. |
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} | } |
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// network code here | // network code here |
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free(ServerThreads); |
free(Threads); |
free(ServerThreadIDs); |
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trace("blocking server done\n"); | trace("blocking server done\n"); |
} | } |
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{ | { |
int ThreadIndex = 0; | int ThreadIndex = 0; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere | int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
HANDLE ServerThread; |
struct Thread ServerThread; |
DWORD ServerThreadId; |
struct Thread *ClientThreads; |
DWORD *ClientThreadIds; |
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HANDLE *ClientThreads; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
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ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); |
memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); |
memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { | for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
} | } |
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trace("test_ClientServerBlocking_1 done\n"); | trace("test_ClientServerBlocking_1 done\n"); |
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{ | { |
// initialize application | // initialize application |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
{ |
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ok( 0 , "WSAStartup returns an incompatible sockets version"); |
wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
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if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); | ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
} | } |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
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testData = malloc(TEST_DATA_SIZE); |
trace("test 1 of 2:\n"); | trace("test 1 of 2:\n"); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); | trace("test 2 of 2:\n"); |