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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.9 and 1.22

version 1.9, 2005/02/22 02:19:39 version 1.22, 2005/02/24 01:15:57
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 1  // clients threads to create
   #define NUM_CLIENTS 64
   
 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TRANSFER_SIZE 1000000  #define TEST_DATA_SIZE 145243
   
   // tracks number of clients that have successfull transferred data
   volatile int clientsDone = 0;
  
 int clientsDone = 0;  // we often pass this size by reference
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
   
   // global test data; server sends it to client, then client verifies it
   char *testData;
  
 struct TestParams { struct TestParams {
         int serverSock;         int serverSock;
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         int clientNum; // 1...NUM_CLIENTS         int clientNum; // 1...NUM_CLIENTS
 }; };
  
   struct MyThread {
           HANDLE Handle;
           DWORD ID;
   };
   
   struct ServerThread {
           HANDLE ServerThread;
           DWORD ServerThreadID;
           SOCKET ConnectedSocket; // socket to communicate with client
           SOCKADDR_IN Client; // client info
   };
   
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient(int *serverPort);  static void test_Cleanup(void);
 void BlockingServer(int *port);  void BlockingClient(volatile int *serverPort);
   void BlockingServer(volatile int *port);
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void); static void test_Startup(void);
  
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 { {
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int tmpAddrSize;         int tmpAddrSize;
           int bindOK;
  
           // create socket
         *sock = socket(AF_INET, type, 0);         *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()");
         if (*sock == INVALID_SOCKET) {         if (*sock == INVALID_SOCKET) {
                 ok( 0 , "Error in socket()");  
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
         trace("socket() ok\n");  
  
         addr->sin_family = AF_INET;         addr->sin_family = AF_INET;
         addr->sin_addr.s_addr = INADDR_ANY;         addr->sin_addr.s_addr = INADDR_ANY;
         addr->sin_port = htons(0);         addr->sin_port = htons(0);
  
         if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) {          // bind socket to port
                 ok( 0 , "Error binding client to socket");          bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
           ok( bindOK , "Error binding client to socket");
           if( !bindOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
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         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
 } }
  
 void BlockingClient(int *serverPort)  void BlockingClient(volatile int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;         SOCKADDR_IN client, server;
         HOSTENT *hp;         HOSTENT *hp;
           int connectError;
           int totCharsReceived = 0;
           int numCharsReceived;
           int memSame;
           int yieldCounter = 0;
           char buf[1001];
   
         StartNetworkApp(SOCK_STREAM, &sock, &client);         StartNetworkApp(SOCK_STREAM, &sock, &client);
  
           //trace("client port %d\n",ntohs(client.sin_port));
   
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         while(*serverPort == 0) ;          // yield until server determines its random port number
           while(*serverPort == 0)
                   SwitchToThread();
  
         // network code here  
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
  
         trace("blocking client done\n");          // connect to server
           connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
           ok( !connectError , "client cannot connect to host\n");
           if(connectError) {
                   WSACleanup();
                   exit(0);
           }
   
           // start receiving data from server
           while( totCharsReceived < TEST_DATA_SIZE ) {
                   numCharsReceived = recv(sock, buf, 1000, 0);
                   ok( numCharsReceived > 0, "socket was closed unexpectedly" );
   
                   // check received data againt global test data
                   memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);
                   ok( memSame, "data integrity lost during transfer" );
                   totCharsReceived += numCharsReceived;
   
                   // yield to our other threads
                   if(yieldCounter % 20 == 0) {
                           //SwitchToThread();
                   }
                   yieldCounter++;
           }
   
           //trace("client done\n");
         clientsDone++;         clientsDone++;
 } }
  
 void ProcessConnection(SOCKET ConnectedSocket)  void ProcessConnection(struct ServerThread *t)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         close(ConnectedSocket);          int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           int yieldCounter = 0;
           const int charsPerSend = 2000;
   
           // loop and send data
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error" );
                   if(numCharsSent == SOCKET_ERROR) {
                           printf("error code: %d",WSAGetLastError());
 } }
                   totCharsSent += numCharsSent;
  
 void BlockingServer(int *port)                  // yield to our other threads
                   if(yieldCounter % 20 == 0) {
                           //SwitchToThread();
                   }
                   yieldCounter++;
           }
   
           bClosed = !closesocket(t->ConnectedSocket);
           ok(bClosed,"Error closing socket");
   }
   
   void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
           struct ServerThread *Threads;
           int ThreadIndex = 0;
   
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
           int ListenReturn;
   
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
         *port = server.sin_port;  
  
         Handle* ServerThreads;          // allocate enough space to keep track of NUM_CLIENTS connections
         ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS);          Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
         memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS)          memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
   
         DWORD* ServerThreadIDs;          // listen on port
         ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);          ListenReturn = listen(sock, NUM_CLIENTS);
         memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);          ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
  
         int ThreadIndex = 0;          // set the port parameter; clients now know we're ready to accept connections
           *port = server.sin_port;
  
         //SOCKADDR_IN RemoteAddress;          // we require one connection from each client thread
           for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                           // accept connection
                           Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                           ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");
  
         // condition for how long we want the test to run goes here                          // spawn thread to handle sending data
         {                          Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);
                         ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket");  
                         ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket  
                         ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]);  
                         // the line above needs to be cleaned up, it currently copies the connected socket into the called function  
                         // and will then overwrite the local variable.  I'm thinking maybe it needs an array of sockets to handle this  
                         // and then it can pass the address of the socket.  
         }         }
  
         // network code here          // wait for all clients to receive data before cleaning up
           while (clientsDone != NUM_CLIENTS)
                   SwitchToThread();
  
         free(ServerThreads);          free(Threads);
         free(ServerThreadIDs);  
         trace("blocking server done\n");  
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         int ThreadIndex = 0;         int ThreadIndex = 0;
         int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere          // tell the compiler not to optimize code relating to serverPort
   HANDLE ServerThread;          volatile int serverPort = 0;
   DWORD ServerThreadId;          struct MyThread ServerThread;
         DWORD *ClientThreadIds;          struct MyThread *ClientThreads;
         HANDLE *ClientThreads;  
   
         ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId);  
  
         ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS);          ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);
         memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS)          memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);
  
         ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS);          trace("starting main server thread\n");
         memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS);          ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);
  
         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                 ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]);                  ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);
         }         }
           trace("%d clients started\n", NUM_CLIENTS);
   
           // wait for all clients to receive data before cleaning up
           while (clientsDone != NUM_CLIENTS)
                   SwitchToThread();
   
           free(ClientThreads);
  
         trace("test_ClientServerBlocking_1 done\n");         trace("test_ClientServerBlocking_1 done\n");
 } }
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 { {
         // initialize application         // initialize application
         WSADATA wsaData;         WSADATA wsaData;
   int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);          int wsastartup_result;
         if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) )          int versionOK;
         {  
                 ok( 0 , "WSAStartup returns an incompatible sockets version");          // check for compatible winsock version
           wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
           versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
   
           ok( versionOK , "WSAStartup returns an incompatible sockets version");
           if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");
           trace("startup ok\n");
 } }
  
  
   static void test_Cleanup(void)
   {
           int cleanupOK;
   
           cleanupOK = ! WSACleanup();
   
           ok( cleanupOK , "error in WSACleanup()");
           trace("cleanup ok\n");
   }
   
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
   trace("test 1 of 2:\n");          const int numTests = 3;
           testData = malloc(TEST_DATA_SIZE);
   
           trace("test 1 of %d:\n", numTests);
   test_Startup();   test_Startup();
   trace("test 2 of 2:\n");  
           trace("test 2 of %d:\n", numTests);
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   
           trace("test 3 of %d:\n", numTests);
           test_Cleanup();
   
   trace("all tests done\n");   trace("all tests done\n");
   
           // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)         while (clientsDone != NUM_CLIENTS)
                 ;                  SwitchToThread();
   
           free(testData);
 } }


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Removed from v.1.9  
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  Added in v.1.22

Rizwan Kassim
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