version 1.9, 2005/02/22 02:19:39
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version 1.29, 2005/02/24 23:33:35
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
* | * |
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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#define todo_wine | #define todo_wine |
#endif | #endif |
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#define NUM_CLIENTS 1 |
// clients threads to create |
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#define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TRANSFER_SIZE 1000000 |
#define TEST_DATA_SIZE 145243 |
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int clientsDone = 0; |
// max time (seconds) to run test |
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#define TEST_TIMEOUT 10 |
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struct TestParams { |
// we often pass this size by reference |
int serverSock; |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
int serverType; |
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int serverPort; |
// global test data; server sends it to client, then client verifies it |
int clientPort[NUM_CLIENTS]; |
char *gTestData; |
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struct ThreadInfo { |
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HANDLE Handle; |
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DWORD ID; |
}; | }; |
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struct ClientParams { |
struct BlockingServerConnection { |
struct TestParams *test; |
struct ThreadInfo serverThread; |
int clientNum; // 1...NUM_CLIENTS |
SOCKET connectedSocket; // socket to communicate with client |
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SOCKADDR_IN clientAddr; // client info |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); |
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void BlockingServer(int *port); |
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Startup(void); |
static void test_Cleanup(void); |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
static void BlockingClient(int *serverPort); |
void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer(SOCKET *sock); |
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static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
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static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
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static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
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static void BlockingClient(int *serverPort) |
{ | { |
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SOCKET sock; |
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SOCKADDR_IN server; |
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HOSTENT *hp; |
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int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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char buf[1001]; |
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// create socket |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
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ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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// connect to server |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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// start receiving data from server |
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while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer\n" ); |
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totCharsReceived += numCharsReceived; |
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} |
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} |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
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{ |
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// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
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// returns server port number |
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SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; |
int bindOK; |
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int listenReturn; |
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// create socket |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
ok( 0 , "Error in socket()"); |
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WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
trace("socket() ok\n"); |
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addr->sin_family = AF_INET; | addr->sin_family = AF_INET; |
addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
// bind socket to port |
ok( 0 , "Error binding client to socket"); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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// get port number | // get port number |
tmpAddrSize = sizeof(tmpAddr); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
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// listen on port |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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return addr->sin_port; |
} | } |
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void BlockingClient(int *serverPort) |
static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
{ | { |
SOCKET sock; |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
SOCKADDR_IN client, server; |
int connIndex = 0; |
HOSTENT *hp; |
SOCKET tmpSock; |
StartNetworkApp(SOCK_STREAM, &sock, &client); |
SOCKADDR_IN tmpSockAddr; |
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hp = gethostbyname("localhost"); |
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while(*serverPort == 0) ; |
// we require one connection from each client thread |
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for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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// accept connection |
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tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
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ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
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// network code here |
// handle new connection |
server.sin_family = AF_INET; |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
server.sin_addr = *(struct in_addr *) hp->h_addr; |
} |
server.sin_port = *serverPort; |
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trace("blocking client done\n"); |
// clean up connections |
clientsDone++; |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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BlockingServerConnection_Delete(connections[connIndex]); |
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} |
} | } |
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void ProcessConnection(SOCKET ConnectedSocket) |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
struct BlockingServerConnection *connection; |
close(ConnectedSocket); |
connection = malloc(sizeof(struct BlockingServerConnection)); |
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memset(connection, 0, sizeof(struct BlockingServerConnection)); |
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connection->connectedSocket = sock; |
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connection->clientAddr = clientAddr; |
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// spawn thread to handle sending data |
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connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID); |
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return connection; |
} | } |
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void BlockingServer(int *port) |
static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
{ | { |
SOCKET sock; |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
SOCKADDR_IN server; |
int bClosed; |
StartNetworkApp(SOCK_STREAM, &sock, &server); |
int totCharsSent = 0; |
*port = server.sin_port; |
int numCharsSent; |
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const int charsPerSend = 2000; |
Handle* ServerThreads; |
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ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
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memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
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DWORD* ServerThreadIDs; |
// loop and send data |
ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
while( totCharsSent < TEST_DATA_SIZE ) { |
memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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int ThreadIndex = 0; |
// pass if send buffer is full |
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if(numCharsSent == 0) { |
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Sleep(100); |
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} |
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//SOCKADDR_IN RemoteAddress; |
totCharsSent += numCharsSent; |
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} |
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// condition for how long we want the test to run goes here |
bClosed = !closesocket(connection->connectedSocket); |
{ |
ok(bClosed,"Error closing socket\n"); |
ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket"); |
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ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]); |
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// the line above needs to be cleaned up, it currently copies the connected socket into the called function |
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// and will then overwrite the local variable. I'm thinking maybe it needs an array of sockets to handle this |
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// and then it can pass the address of the socket. |
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} | } |
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// network code here |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
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{ |
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// wait for client to receive data before cleaning up |
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WaitForSingleObject(c->serverThread.Handle, INFINITE); |
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free(ServerThreads); |
free(c); |
free(ServerThreadIDs); |
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trace("blocking server done\n"); |
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} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
int ThreadIndex = 0; |
struct ThreadInfo serverThread; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
struct ThreadInfo *clientThreads; |
HANDLE ServerThread; |
DWORD waitStatus; |
DWORD ServerThreadId; |
SOCKET sock; |
DWORD *ClientThreadIds; |
SOCKADDR_IN server; |
HANDLE *ClientThreads; |
int serverPort; |
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int threadIndex = 0; |
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// create socket, bind server and start listening |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
// start server thread |
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trace("starting server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
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ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
// start client threads |
memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
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} |
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trace("%d clients started\n", NUM_CLIENTS); |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
// server thread needs to end before cleaning up |
memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
// wait for all clients to receive data before cleaning up |
ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
} | } |
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trace("test_ClientServerBlocking_1 done\n"); |
free(clientThreads); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |
{ | { |
// initialize application | // initialize application |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
{ |
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ok( 0 , "WSAStartup returns an incompatible sockets version"); |
// check for compatible winsock version |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
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if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
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trace("startup ok\n"); |
} | } |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()\n"); |
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trace("cleanup ok\n"); |
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} |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
trace("test 1 of 2:\n"); |
const int numTests = 3; |
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gTestData = malloc(TEST_DATA_SIZE); |
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trace("test 1 of %d:\n", numTests); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); |
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trace("test 2 of %d:\n", numTests); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
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trace("test 3 of %d:\n", numTests); |
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test_Cleanup(); |
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trace("all tests done\n"); | trace("all tests done\n"); |
while (clientsDone != NUM_CLIENTS) |
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; |
free(gTestData); |
} | } |