version 1.9, 2005/02/22 02:19:39
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version 1.33, 2005/03/01 04:26:32
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/* | /* |
* Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
* | * |
* Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
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* standalone boilerplate copyright (c) 2004,2005 Dan Kegel |
* | * |
* This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
* modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
#include <string.h> |
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/* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ |
#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
#else | #else |
#include <assert.h> |
#include <stdarg.h> |
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#include <stdio.h> |
#define START_TEST(name) main(int argc, char **argv) | #define START_TEST(name) main(int argc, char **argv) |
#define ok(condition, msg) \ | #define ok(condition, msg) \ |
do { \ | do { \ |
if(!(condition)) \ | if(!(condition)) \ |
{ \ | { \ |
fprintf(stderr,"failed at %d\n",__LINE__); \ | fprintf(stderr,"failed at %d\n",__LINE__); \ |
exit(0); \ |
exit(1); \ |
} \ | } \ |
} while(0) | } while(0) |
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#define todo_wine | #define todo_wine |
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static void trace(const char *s, ...) |
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{ |
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va_list elipsis; |
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va_start (elipsis, s); |
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vprintf(s, elipsis); |
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va_end(elipsis); |
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} |
#endif | #endif |
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#define NUM_CLIENTS 1 |
/* clients threads to create */ |
// amount of data to transfer from each client to server |
#define NUM_CLIENTS 64 |
#define TRANSFER_SIZE 1000000 |
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/* amount of data to transfer from each client to server */ |
int clientsDone = 0; |
#define TEST_DATA_SIZE 145244 |
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struct TestParams { |
/* max time (seconds) to run test. |
int serverSock; |
On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */ |
int serverType; |
#define TEST_TIMEOUT 20 |
int serverPort; |
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int clientPort[NUM_CLIENTS]; |
/* global test data; server sends it to client, then client verifies it */ |
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char *gTestData; |
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struct ThreadInfo { |
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HANDLE Handle; |
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DWORD ID; |
}; | }; |
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struct ClientParams { |
struct BlockingServerConnection { |
struct TestParams *test; |
struct ThreadInfo serverThread; |
int clientNum; // 1...NUM_CLIENTS |
SOCKET connectedSocket; /* socket to communicate with client */ |
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SOCKADDR_IN clientAddr; /* client info */ |
}; | }; |
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static void test_Startup(void); | static void test_Startup(void); |
void BlockingClient(int *serverPort); |
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void BlockingServer(int *port); |
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static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
static void test_Startup(void); |
static void test_Cleanup(void); |
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static void BlockingClient(int *serverPort); |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
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static void BlockingServer(SOCKET *sock); |
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static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
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static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
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static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
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static void BlockingClient(int *serverPort) |
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{ |
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SOCKET sock; |
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SOCKADDR_IN server; |
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HOSTENT *hp; |
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int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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char buf[1001]; |
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/* create socket */ |
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sock = socket(AF_INET, SOCK_STREAM, 0); |
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ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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hp = gethostbyname("localhost"); |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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/* connect to server */ |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
/* start receiving data from server */ |
void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
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/* check received data againt global test data */ |
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memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer\n" ); |
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totCharsReceived += numCharsReceived; |
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} |
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} |
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static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
{ | { |
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/* BlockingServer_Init creates socket sock of type type and |
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returns assigned port number in addr. */ |
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SOCKADDR_IN tmpAddr; | SOCKADDR_IN tmpAddr; |
int tmpAddrSize; |
int bindOK; |
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int listenReturn; |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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/* create socket */ |
*sock = socket(AF_INET, type, 0); | *sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
if (*sock == INVALID_SOCKET) { | if (*sock == INVALID_SOCKET) { |
ok( 0 , "Error in socket()"); |
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WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
trace("socket() ok\n"); |
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addr->sin_family = AF_INET; | addr->sin_family = AF_INET; |
addr->sin_addr.s_addr = INADDR_ANY; | addr->sin_addr.s_addr = INADDR_ANY; |
addr->sin_port = htons(0); | addr->sin_port = htons(0); |
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if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
/* bind socket to port */ |
ok( 0 , "Error binding client to socket"); |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(SOCKADDR_IN)); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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// get port number |
/* get port number */ |
tmpAddrSize = sizeof(tmpAddr); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; | addr->sin_port = tmpAddr.sin_port; |
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/* listen on port */ |
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listenReturn = listen(*sock, NUM_CLIENTS); |
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ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
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return addr->sin_port; |
} | } |
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void BlockingClient(int *serverPort) |
static void BlockingServer(SOCKET *sock) |
{ | { |
SOCKET sock; |
/* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */ |
SOCKADDR_IN client, server; |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
HOSTENT *hp; |
int connIndex = 0; |
StartNetworkApp(SOCK_STREAM, &sock, &client); |
SOCKET tmpSock; |
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SOCKADDR_IN tmpSockAddr; |
hp = gethostbyname("localhost"); |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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while(*serverPort == 0) ; |
/* we require one connection from each client thread */ |
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for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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/* accept connection */ |
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tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
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ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
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// network code here |
/* handle new connection */ |
server.sin_family = AF_INET; |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
server.sin_addr = *(struct in_addr *) hp->h_addr; |
} |
server.sin_port = *serverPort; |
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trace("blocking client done\n"); |
/* clean up connections */ |
clientsDone++; |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
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BlockingServerConnection_Delete(connections[connIndex]); |
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} |
} | } |
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void ProcessConnection(SOCKET ConnectedSocket) |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
{ | { |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
struct BlockingServerConnection *connection; |
close(ConnectedSocket); |
connection = malloc(sizeof(struct BlockingServerConnection)); |
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memset(connection, 0, sizeof(struct BlockingServerConnection)); |
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connection->connectedSocket = sock; |
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connection->clientAddr = clientAddr; |
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/* spawn thread to handle sending data */ |
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connection->serverThread.Handle = CreateThread(NULL, 0, |
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(LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, |
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&connection->serverThread.ID); |
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return connection; |
} | } |
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void BlockingServer(int *port) |
static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
{ | { |
SOCKET sock; |
/* BlockingServerConnection_Run handles data transfer */ |
SOCKADDR_IN server; |
int bClosed; |
StartNetworkApp(SOCK_STREAM, &sock, &server); |
int totCharsSent = 0; |
*port = server.sin_port; |
int numCharsSent; |
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int charsToSend; |
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const int charsPerSend = 2000; |
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Handle* ServerThreads; |
/* loop and send data */ |
ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
while( totCharsSent < TEST_DATA_SIZE ) { |
memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
if (totCharsSent + charsPerSend <= TEST_DATA_SIZE) { |
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charsToSend = charsPerSend; |
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} else { |
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charsToSend = TEST_DATA_SIZE - totCharsSent; |
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} |
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DWORD* ServerThreadIDs; |
numCharsSent = send(connection->connectedSocket, &gTestData[totCharsSent], charsToSend, 0); |
ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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int ThreadIndex = 0; |
/* pass if send buffer is full */ |
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if(numCharsSent == 0) { |
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Sleep(100); |
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} |
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//SOCKADDR_IN RemoteAddress; |
totCharsSent += numCharsSent; |
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} |
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// condition for how long we want the test to run goes here |
bClosed = !closesocket(connection->connectedSocket); |
{ |
ok(bClosed,"Error closing socket\n"); |
ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket"); |
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ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]); |
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// the line above needs to be cleaned up, it currently copies the connected socket into the called function |
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// and will then overwrite the local variable. I'm thinking maybe it needs an array of sockets to handle this |
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// and then it can pass the address of the socket. |
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} | } |
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// network code here |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
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{ |
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/* wait for client to receive data before cleaning up */ |
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WaitForSingleObject(c->serverThread.Handle, INFINITE); |
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free(ServerThreads); |
free(c); |
free(ServerThreadIDs); |
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trace("blocking server done\n"); |
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} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
int ThreadIndex = 0; |
struct ThreadInfo serverThread; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
struct ThreadInfo *clientThreads; |
HANDLE ServerThread; |
DWORD waitStatus; |
DWORD ServerThreadId; |
SOCKET sock; |
DWORD *ClientThreadIds; |
SOCKADDR_IN server; |
HANDLE *ClientThreads; |
int serverPort; |
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int threadIndex = 0; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
/* create socket, bind server and start listening */ |
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serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
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ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
/* start server thread */ |
memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
trace("starting server thread\n"); |
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serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, |
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&sock, 0, &serverThread.ID); |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
/* start client threads */ |
memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
clientThreads[threadIndex].Handle = CreateThread(NULL, 0, |
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(LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, |
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&clientThreads[threadIndex].ID); |
} | } |
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trace("%d clients started\n", NUM_CLIENTS); |
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/* server thread needs to end before cleaning up */ |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
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trace("test_ClientServerBlocking_1 done\n"); |
/* wait for all clients to receive data before cleaning up */ |
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
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free(clientThreads); |
} | } |
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static void test_Startup(void) | static void test_Startup(void) |
{ | { |
// initialize application |
/* generate test data and initialize application */ |
WSADATA wsaData; | WSADATA wsaData; |
int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
{ |
int i; |
ok( 0 , "WSAStartup returns an incompatible sockets version"); |
char testPattern[11] = { 'A', 'O', 'E', 'U', 'I', 'D', 0x00, 0x05, 0x10, 0x15, 0x20 }; |
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/* fill out test data */ |
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gTestData = malloc(TEST_DATA_SIZE); |
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for(i = 0; i < TEST_DATA_SIZE; i++) { |
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gTestData[i] = testPattern[i%11]; |
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} |
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/* check for compatible winsock version */ |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
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if ( !versionOK ) { |
WSACleanup(); | WSACleanup(); |
exit(0); | exit(0); |
} | } |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
trace("startup ok\n"); |
} | } |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()\n"); |
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free(gTestData); |
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trace("cleanup ok\n"); |
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} |
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START_TEST(wsock32_main) | START_TEST(wsock32_main) |
{ | { |
trace("test 1 of 2:\n"); |
static const int numTests = 3; |
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trace("test 1 of %d:\n", numTests); |
test_Startup(); | test_Startup(); |
trace("test 2 of 2:\n"); |
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trace("test 2 of %d:\n", numTests); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
trace("all tests done\n"); |
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while (clientsDone != NUM_CLIENTS) |
trace("test 3 of %d:\n", numTests); |
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test_Cleanup(); |
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trace("all " __FILE__ " tests done\n"); |
} | } |