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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.5 and 1.9

version 1.5, 2005/02/21 19:30:18 version 1.9, 2005/02/22 02:19:39
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
   #include <string.h>
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 5  #define NUM_CLIENTS 1
   // amount of data to transfer from each client to server
   #define TRANSFER_SIZE 1000000
   
   int clientsDone = 0;
  
 struct TestParams { struct TestParams {
         int serverSock;         int serverSock;
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 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient();  void BlockingClient(int *serverPort);
 void BlockingServer();  void BlockingServer(int *port);
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void); static void test_Startup(void);
  
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         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
 } }
  
 void BlockingClient()  void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client;          SOCKADDR_IN client, server;
           HOSTENT *hp;
         StartNetworkApp(SOCK_STREAM, &sock, &client);         StartNetworkApp(SOCK_STREAM, &sock, &client);
  
           hp = gethostbyname("localhost");
   
           while(*serverPort == 0) ;
   
         // network code here         // network code here
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
  
         trace("blocking client done\n");         trace("blocking client done\n");
           clientsDone++;
 } }
  
 void BlockingServer()  void ProcessConnection(SOCKET ConnectedSocket)
   {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           close(ConnectedSocket);
   }
   
   void BlockingServer(int *port)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
           *port = server.sin_port;
   
           Handle* ServerThreads;
           ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS);
           memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS)
   
           DWORD* ServerThreadIDs;
           ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           int ThreadIndex = 0;
   
           //SOCKADDR_IN RemoteAddress;
   
           // condition for how long we want the test to run goes here
           {
                           ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket");
                           ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket
                           ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]);
                           // the line above needs to be cleaned up, it currently copies the connected socket into the called function
                           // and will then overwrite the local variable.  I'm thinking maybe it needs an array of sockets to handle this
                           // and then it can pass the address of the socket.
           }
  
         // network code here         // network code here
  
           free(ServerThreads);
           free(ServerThreadIDs);
         trace("blocking server done\n");         trace("blocking server done\n");
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
   HANDLE Thread1, Thread2;          int ThreadIndex = 0;
   DWORD ThreadId1, ThreadId2;          int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere
   Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, NULL, 0, &ThreadId1);    HANDLE ServerThread;
   Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ThreadId2);    DWORD ServerThreadId;
           DWORD *ClientThreadIds;
           HANDLE *ClientThreads;
   
           ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId);
   
           ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS);
           memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS)
   
           ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                   ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]);
           }
   
         trace("test_ClientServerBlocking_1 done\n");         trace("test_ClientServerBlocking_1 done\n");
 } }
  
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   trace("test 2 of 2:\n");   trace("test 2 of 2:\n");
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   trace("all tests done\n");   trace("all tests done\n");
           while (clientsDone != NUM_CLIENTS)
                   ;
 } }


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Removed from v.1.5  
changed lines
  Added in v.1.9

Rizwan Kassim
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