version 1.6, 2005/02/21 21:18:43
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version 1.9, 2005/02/22 02:19:39
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#include <winsock.h> | #include <winsock.h> |
#include <wtypes.h> | #include <wtypes.h> |
#include <winerror.h> | #include <winerror.h> |
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#include <string.h> |
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#ifndef STANDALONE | #ifndef STANDALONE |
#include "wine/test.h" | #include "wine/test.h" |
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#define todo_wine | #define todo_wine |
#endif | #endif |
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#define NUM_CLIENTS 5 |
#define NUM_CLIENTS 1 |
// amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
#define TRANSFER_SIZE 1000000 | #define TRANSFER_SIZE 1000000 |
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int clientsDone = 0; |
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struct TestParams { | struct TestParams { |
int serverSock; | int serverSock; |
int serverType; | int serverType; |
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server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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trace("blocking client done\n"); | trace("blocking client done\n"); |
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clientsDone++; |
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} |
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void ProcessConnection(SOCKET ConnectedSocket) |
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{ |
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// this will handle all connections to the server, it's in its own function to allow for multithreading |
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close(ConnectedSocket); |
} | } |
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void BlockingServer(int *port) | void BlockingServer(int *port) |
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StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
*port = server.sin_port; | *port = server.sin_port; |
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Handle* ServerThreads; |
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ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
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memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
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DWORD* ServerThreadIDs; |
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ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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int ThreadIndex = 0; |
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//SOCKADDR_IN RemoteAddress; |
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// condition for how long we want the test to run goes here |
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{ |
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ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket"); |
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ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket |
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ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]); |
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// the line above needs to be cleaned up, it currently copies the connected socket into the called function |
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// and will then overwrite the local variable. I'm thinking maybe it needs an array of sockets to handle this |
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// and then it can pass the address of the socket. |
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} |
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// network code here | // network code here |
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free(ServerThreads); |
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free(ServerThreadIDs); |
trace("blocking server done\n"); | trace("blocking server done\n"); |
} | } |
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static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
{ | { |
int serverPort = 0; |
int ThreadIndex = 0; |
HANDLE Thread1, Thread2; |
int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
DWORD ThreadId1, ThreadId2; |
HANDLE ServerThread; |
Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ThreadId1); |
DWORD ServerThreadId; |
Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ThreadId2); |
DWORD *ClientThreadIds; |
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HANDLE *ClientThreads; |
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ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
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ClientThreads = malloc(sizeof(Handle) * NUM_CLIENTS); |
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memset(ClientThreads, 0, sizeof(Handle) * NUM_CLIENTS) |
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ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
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ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
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} |
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trace("test_ClientServerBlocking_1 done\n"); | trace("test_ClientServerBlocking_1 done\n"); |
} | } |
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trace("test 2 of 2:\n"); | trace("test 2 of 2:\n"); |
test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
trace("all tests done\n"); | trace("all tests done\n"); |
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while (clientsDone != NUM_CLIENTS) |
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; |
} | } |