1 rizwank 1.1 /*
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2 rizwank 1.3 * Unit tests for 32-bit socket functions in Wine
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3 rizwank 1.1 *
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4 rizwank 1.3 * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
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5 rizwank 1.1 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 #include <stdio.h>
22
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23 rizwank 1.3 #include <windows.h>
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24 cs130_tom 1.4 #include <winsock.h>
25 #include <wtypes.h>
26 #include <winerror.h>
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27 cs130_doug 1.8 #include <string.h>
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28 rizwank 1.1
29 #ifndef STANDALONE
30 #include "wine/test.h"
31 #else
32 #include <assert.h>
33 #define START_TEST(name) main(int argc, char **argv)
34 #define ok(condition, msg) \
35 do { \
36 if(!(condition)) \
37 { \
38 fprintf(stderr,"failed at %d\n",__LINE__); \
39 exit(0); \
40 } \
41 } while(0)
42
43 #define todo_wine
44 #endif
45
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46 cs130_tom 1.19 // clients threads to create
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47 cs130_tom 1.20 #define NUM_CLIENTS 1500
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48 cs130_tom 1.19
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49 cs130_tom 1.6 // amount of data to transfer from each client to server
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50 cs130_tom 1.19 #define TEST_DATA_SIZE 145243
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51 cs130_tom 1.4
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52 cs130_tom 1.19 // tracks number of clients that have successfull transferred data
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53 cs130_tom 1.21 volatile int clientsDone = 0;
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54 cs130_tom 1.19
55 // we often pass this size by reference
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56 cs130_tom 1.12 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
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57 cs130_tom 1.19
58 // global test data; server sends it to client, then client verifies it
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59 cs130_tom 1.15 char *testData;
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60 cs130_tom 1.7
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61 cs130_tom 1.4 struct TestParams {
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62 cs130_tom 1.5 int serverSock;
63 int serverType;
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64 cs130_tom 1.4 int serverPort;
65 int clientPort[NUM_CLIENTS];
66 };
67
68 struct ClientParams {
69 struct TestParams *test;
70 int clientNum; // 1...NUM_CLIENTS
71 };
72
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73 cs130_tom 1.20 struct MyThread {
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74 cs130_tom 1.16 HANDLE Handle;
75 DWORD ID;
76 };
77
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78 cs130_tom 1.12 struct ServerThread {
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79 cs130_doug 1.13 HANDLE ServerThread;
80 DWORD ServerThreadID;
81 SOCKET ConnectedSocket; // socket to communicate with client
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82 cs130_tom 1.12 SOCKADDR_IN Client; // client info
83 };
84
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85 cs130_tom 1.4 static void test_Startup(void);
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86 cs130_tom 1.20 void BlockingClient(volatile int *serverPort);
87 void BlockingServer(volatile int *port);
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88 cs130_tom 1.4 static void test_ClientServerBlocking_1(void);
89 static void test_Startup(void);
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90 rizwank 1.1
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91 cs130_tom 1.5 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
92 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
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93 rizwank 1.1 {
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94 cs130_tom 1.5 SOCKADDR_IN tmpAddr;
95 int tmpAddrSize;
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96 cs130_tom 1.19 int bindOK;
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97 cs130_tom 1.4
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98 cs130_tom 1.19 // create socket
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99 cs130_tom 1.5 *sock = socket(AF_INET, type, 0);
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100 cs130_tom 1.19 ok( *sock != INVALID_SOCKET , "Error in socket()");
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101 cs130_tom 1.5 if (*sock == INVALID_SOCKET) {
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102 cs130_tom 1.4 WSACleanup();
103 exit(0);
104 }
105
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106 cs130_tom 1.5 addr->sin_family = AF_INET;
107 addr->sin_addr.s_addr = INADDR_ANY;
108 addr->sin_port = htons(0);
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109 cs130_tom 1.4
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110 cs130_tom 1.19 // bind socket to port
111 bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
112 ok( bindOK , "Error binding client to socket");
113 if( !bindOK ) {
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114 cs130_tom 1.5 WSACleanup();
115 exit(0);
116 }
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117 cs130_tom 1.4
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118 cs130_tom 1.5 // get port number
119 tmpAddrSize = sizeof(tmpAddr);
120 getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);
121 addr->sin_port = tmpAddr.sin_port;
122 }
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123 cs130_tom 1.4
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124 cs130_tom 1.20 void BlockingClient(volatile int *serverPort)
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125 cs130_tom 1.5 {
126 SOCKET sock;
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127 cs130_tom 1.6 SOCKADDR_IN client, server;
128 HOSTENT *hp;
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129 cs130_tom 1.16 int connectError;
130 int totCharsReceived = 0;
131 int numCharsReceived;
132 int memSame;
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133 cs130_tom 1.19 int yieldCounter = 0;
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134 cs130_tom 1.16 char buf[1001];
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135 cs130_tom 1.12
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136 cs130_tom 1.5 StartNetworkApp(SOCK_STREAM, &sock, &client);
137
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138 cs130_tom 1.20 //trace("client port %d\n",ntohs(client.sin_port));
139
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140 cs130_tom 1.6 hp = gethostbyname("localhost");
141
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142 cs130_tom 1.19 // yield until server determines its random port number
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143 cs130_tom 1.17 while(*serverPort == 0)
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144 cs130_tom 1.19 SwitchToThread();
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145 cs130_tom 1.6
146 server.sin_family = AF_INET;
147 server.sin_addr = *(struct in_addr *) hp->h_addr;
148 server.sin_port = *serverPort;
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149 cs130_tom 1.4
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150 cs130_tom 1.19 // connect to server
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151 cs130_tom 1.16 connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
152 ok( !connectError , "client cannot connect to host\n");
153 if(connectError) {
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154 cs130_tom 1.12 WSACleanup();
155 exit(0);
156 }
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157 cs130_tom 1.19
158 // start receiving data from server
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159 cs130_tom 1.16 while( totCharsReceived < TEST_DATA_SIZE ) {
160 numCharsReceived = recv(sock, buf, 1000, 0);
161 ok( numCharsReceived > 0, "socket was closed unexpectedly" );
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162 cs130_tom 1.19
163 // check received data againt global test data
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164 cs130_tom 1.16 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);
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165 cs130_tom 1.19 ok( memSame, "data integrity lost during transfer" );
166 totCharsReceived += numCharsReceived;
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167 cs130_tom 1.18
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168 cs130_tom 1.19 // yield to our other threads
169 if(yieldCounter % 20 == 0) {
170 //SwitchToThread();
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171 cs130_tom 1.18 }
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172 cs130_tom 1.19 yieldCounter++;
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173 cs130_tom 1.12 }
174
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175 cs130_tom 1.19 trace("client done\n");
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176 cs130_tom 1.7 clientsDone++;
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177 rizwank 1.1 }
178
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179 cs130_tom 1.17 void ProcessConnection(struct ServerThread *t)
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180 cs130_doug 1.8 {
181 // this will handle all connections to the server, it's in its own function to allow for multithreading
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182 cs130_tom 1.10 int bClosed;
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183 cs130_tom 1.17 int totCharsSent = 0;
184 int numCharsSent;
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185 cs130_tom 1.19 int yieldCounter = 0;
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186 cs130_tom 1.17 const int charsPerSend = 2000;
187
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188 cs130_tom 1.19 // loop and send data
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189 cs130_tom 1.17 while( totCharsSent < TEST_DATA_SIZE ) {
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190 cs130_tom 1.18 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
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191 cs130_tom 1.19 ok( numCharsSent != SOCKET_ERROR, "socket error" );
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192 cs130_tom 1.17 if(numCharsSent == SOCKET_ERROR) {
193 printf("error code: %d",WSAGetLastError());
194 }
195 totCharsSent += numCharsSent;
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196 cs130_tom 1.19
197 // yield to our other threads
198 if(yieldCounter % 20 == 0) {
199 //SwitchToThread();
200 }
201 yieldCounter++;
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202 cs130_tom 1.17 }
203
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204 cs130_tom 1.19 bClosed = !closesocket(t->ConnectedSocket);
205 ok(bClosed,"Error closing socket");
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206 cs130_doug 1.8 }
207
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208 cs130_tom 1.20 void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
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209 rizwank 1.3 {
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210 cs130_tom 1.12 struct ServerThread *Threads;
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211 cs130_doug 1.11 int ThreadIndex = 0;
212
213 SOCKET sock;
214 SOCKADDR_IN server;
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215 cs130_tom 1.12 int ListenReturn;
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216 cs130_tom 1.10
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217 cs130_tom 1.5 StartNetworkApp(SOCK_STREAM, &sock, &server);
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218 cs130_tom 1.9
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219 cs130_tom 1.19 // allocate enough space to keep track of NUM_CLIENTS connections
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220 cs130_tom 1.12 Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
221 memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
222
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223 cs130_tom 1.19 // listen on port
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224 cs130_tom 1.17 ListenReturn = listen(sock, NUM_CLIENTS);
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225 cs130_doug 1.11 ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
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226 cs130_tom 1.17
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227 cs130_tom 1.19 // set the port parameter; clients now know we're ready to accept connections
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228 cs130_tom 1.17 *port = server.sin_port;
229
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230 cs130_tom 1.19 // we require one connection from each client thread
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231 cs130_tom 1.17 for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
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232 cs130_tom 1.19 // accept connection
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233 cs130_tom 1.14 Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
234 ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");
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235 cs130_tom 1.19
236 // spawn thread to handle sending data
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237 cs130_tom 1.17 Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);
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238 cs130_doug 1.8 }
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239 cs130_tom 1.5
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240 cs130_tom 1.19 // wait for all clients to receive data before cleaning up
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241 cs130_tom 1.17 while (clientsDone != NUM_CLIENTS)
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242 cs130_tom 1.20 SwitchToThread();
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243 cs130_tom 1.5
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244 cs130_doug 1.13 free(Threads);
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245 rizwank 1.3 }
246
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247 cs130_tom 1.4 static void test_ClientServerBlocking_1(void)
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248 rizwank 1.3 {
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249 cs130_tom 1.9 int ThreadIndex = 0;
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250 cs130_tom 1.20 // tell the compiler not to optimize code relating to serverPort
251 volatile int serverPort = 0;
252 struct MyThread ServerThread;
253 struct MyThread *ClientThreads;
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254 cs130_tom 1.9
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255 cs130_tom 1.20 ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);
256 memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);
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257 cs130_tom 1.19
258 trace("starting main server thread\n");
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259 cs130_tom 1.20 ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);
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260 cs130_tom 1.18
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261 cs130_tom 1.9 for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
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262 cs130_tom 1.20 ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);
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263 cs130_tom 1.9 }
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264 cs130_tom 1.20 trace("%d clients started\n", NUM_CLIENTS);
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265 cs130_tom 1.9
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266 cs130_tom 1.20 // wait for all clients to receive data before cleaning up
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267 cs130_tom 1.19 while (clientsDone != NUM_CLIENTS)
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268 cs130_tom 1.20 SwitchToThread();
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269 cs130_tom 1.19
270 free(ClientThreads);
271
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272 cs130_tom 1.5 trace("test_ClientServerBlocking_1 done\n");
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273 rizwank 1.3 }
274
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275 cs130_tom 1.4 static void test_Startup(void)
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276 rizwank 1.3 {
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277 cs130_tom 1.4 // initialize application
278 WSADATA wsaData;
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279 cs130_tom 1.14 int wsastartup_result;
280 int versionOK;
281
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282 cs130_tom 1.19 // check for compatible winsock version
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283 cs130_tom 1.14 wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
284 versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
285
286 ok( versionOK , "WSAStartup returns an incompatible sockets version");
287 if ( !versionOK ) {
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288 cs130_tom 1.4 WSACleanup();
289 exit(0);
290 }
291
292 ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");
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293 cs130_tom 1.19 trace("startup ok\n");
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294 rizwank 1.3 }
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295 cs130_tom 1.4
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296 rizwank 1.1 START_TEST(wsock32_main)
297 {
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298 cs130_tom 1.15 testData = malloc(TEST_DATA_SIZE);
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299 cs130_tom 1.4 trace("test 1 of 2:\n");
300 test_Startup();
301 trace("test 2 of 2:\n");
302 test_ClientServerBlocking_1();
303 trace("all tests done\n");
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304 cs130_tom 1.20
305 // wait for all clients to receive data before cleaning up
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306 cs130_tom 1.7 while (clientsDone != NUM_CLIENTS)
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307 cs130_tom 1.20 SwitchToThread();
308
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309 cs130_tom 1.19 free(testData);
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310 rizwank 1.1 }
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